I am working off a different reference image at home but the principal is the same here. I cant for the life of me figure out how to combine multiple sized bricks similar to this image
http://www.lughertexture.com/images/textures/details/bricks_1/stone_bricks_6/medieval_old_wall_18_20120516_1948027204.jpgI tried using a tile sampler node with multiple inputs using "shape" nodes as my input images, but if I adjusted the scale too far the distance between the bricks (or the amount of grout in this case) was way too uneven. I have seen other examples of substances where people have done, I just don't know how.
Is this the case of using multiple tile random nodes just blended together to get the end result?
Thank you to anyone who can point me in the right direction!
Replies
So say for the above example: You would remap one Tile set into range 0-0.5 and the other into 0.51 - 1 (or whatever minimal increment above 0.5) and then combine, edge detect, voila.
Irkie you can do this with a Levels node