I have no clue why I didn't post this info earlier, I've posted it in the past when snapping issues pop up, better late then never I guess. This isn't to say its perfect or even ideal, but more or less how I've come to understand these features and work with them. 2D snap Snaps exclusively to the active grid object. The…
Caution: Longpost is long! :smile: I've got kids. They're awesome. And I believe gaming matters. It's the best, most awesome and complex content generated by human beings. I want to get my kids hooked on gaming, but do it in a 'proper' way. Show them some classics, show them some history. Show them the really hard-to-beat…
Thanks NegevPro. If this game doesn't work there will be time for smaller projects. Along the way we have learned much more than starting with something small. At least for me, with all the work done this last year, leaving behind complex mechanics I've already done to go to simpler mechanics will not contribute much to my…
About I'm from Austria and I work as lead technical artist at Virtuos games in Shanghai, which is China's biggest outsourcer for game art with clients like Activision, Sony, EA, etc. Early years I have to say I've been the nerd kid who drew comics in school and handed out copies to other classmates. In classes I often…
Let's start in reverse with #3. Atmosphere: this is completely in your control and it's up to you to decide. What atmosphere are you going for? Industrial? Something like Portal where it feels like a lab environment? You need a clear and cogent idea of what atmosphere you're targeting before you can decide on materials and…
Hey all, I'm not entirely sure how to describe what I am looking to do in Unreal, But basically I followed along with Abe Leal's newest video on the Adobe Substance 3D Youtube channel where he textures a shark characters but he uses a technique where he creates a value map first and then uses a color gradient that uses the…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
Artstation post with turntable: https://www.artstation.com/artwork/zx1KOm Finished piece! For real this time lol. Thank you to everyone for all your help, comment and or even just stopping to take a look. Not only for this pieces but for my others as well.
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…