Caution: Longpost is long!
I've got kids.
They're awesome.
And I believe gaming matters.
It's the best, most awesome and complex content generated by human beings.
I
want to get my kids hooked on gaming, but do it in a 'proper' way. Show
them some classics, show them some history. Show them the really
hard-to-beat stuff me and my friends were striving with in the
80's/90's, and the awesome 2D animated stuff like Dragon's Lair. The early 3D low poly stuff. And then
proceed to more modern titles, perhaps leaving the choice to them at
that point.
So, a lesson in gaming history and theory, spanning
over the next 5-6 years, that will get my kids hooked on gaming, but
educate them about the medium, make them interested and motivated by it -
to become creative, as opposed to
being passive consumers. I'd
also like to rock their brains a little. Gaming is wonderful at exping
the human brain in things it's not particularly good at.
I'd like them to be able to enjoy the games that are complex and hard to beat.
The approach is somewhat influenced by this book:
http://theoryoffun.com/My kids are aged 6 and 8 right now, a girl and a boy, and at present our stove is occupied by:
-
RPG:
Chrono Trigger. Reasons: Complex, attractive graphics. Not much
violence. Very rich plot with choice consequences. Empathetic
characters. Keyboard-focused. I like the genre a lot, personally.
-
Arcade/Strategy:
Starcraft. I give them some mini-game maps, custom
hacked to make them easier and/or less intense. Reasons: MAD SKILLZ.
Mouse + keyboard shortcuts, control of units, multitasking, learning
interface, lots of cool game mechanics. They love it.
- Game
making:
Scratch, to get them learn the programming side.
MagicaVoxel and
Lego Digital Designer to get them to learn navigation and 3d software
principles. 2D drawing with mouse/tablet in various software.
What we've tried:
- Some old ZX Spectrum/Atari/Commodore games. They love them, but still too complex.
- Zelda. They don't get it, find it kind of boring on the long run.
- Some Flash games. Trouble finding the good/appropriate ones though.
- Minecraft. Swallowed them whole, almost had to battle with addiction. Killed it with fire. It's not coming back, sorry.
Stuff we're not ready to try yet:
- Text-based adventures. Too complex.
- Side scrollers & some platform games (MetalSlug, Dungeons and Dragons, Tyrian, Heart of Darkness, etc) - too intense. They won't be able to fall asleep afterwards.
- Fighting games. Obviously.
- classic PC RPGs (Ultima series, Baldur's Gate, Thief, Fallout, etc)
- FPP shooters. Obviously.
Knowing these choices, what game titles and/or software would you recommend?
Do you think the choices are well prepared?
Do you know of any resources that could help me out?
Any suggestions and criticisms are most welcome!
Replies
If you want them to be creative, nurture their drawing, sculpting, music..etc
If you don't want them to be passive consumers, then nurture their choice to play the latest incarnation of Angry Birds, instead of trying to indoctrinate them with what you consider a good game.
I don't think you should try to make your kids into anything, you should try to nurture what they are trying to become, even if it is not inline with whatever vision you have for them
Personally i'd recommend a side scroller they may be intense but if played together it will wear you out. My sister's family used to play a ton of mario on the wiiu and they're a bunch of trolls that love messing each other up. It's fun but ultimately tiring cause we're dying so much XD. As a result their kid is CRAZY good at games he picks up (like smash bros). He's also taken a huge liking to mario maker and is great at making stages for that too.
Games are escapist entertainment -- what are they "escaping" from?
I have a strong feeling you can still get them to 'be creative and not passive consumers' without them ever touching a game.
Movies, books, and music are used to help teach kids, why can't games?
Any game with content creators and editors would be a good place to promote creativity and see how the game works. Minecraft can be used to teach simple machines, circuits, logic gates, triggers, etc, too bad it became too addictive.
Paper Mario is great because it's a lot of reading, but it's also quirky and fun.
Modern Lego games are great.
Undertale might be good if you want to show a game there isn't about killing things, themes might get a bit dark and scary, but It's pretty mild, and I'd really suggest you play with them and make them go the pacifist route, but they might not get it as much if they haven't played much old school RPGs.
Ad.2 - Surprised - not likely . They nag me to let them sculpt in 3d. They also draw 'concept art' of stuff they want me to make in 3d, and they texture paint it later themselves.
I just prefer that they learn real software instead of sandbox games.
The same way I prefer they wouldn't use a paint bucket tool on a coloring book
Nah, not really.
World War 2 ended in 1945, and they still teach about it in the history lessons.
They'll get enough exposure to everything from their peers, and then some. They, like, go to school, have friends, and stuff.
Old games are easy to make, re-create, modify and extract assets from. This is useful, because I would like to teach them how to mod and hack things.
I want them to be able to be creative with the medium.
Besides, they like it. If they didn't, I wouldn't be doing this at all.
"Hey dad, what're ya doing?"
"Computer games, son"
"Wow dad, awesome! Can I try?"
"NO. THEY TOLD ME ON POLYCOUNT YOU HAVE TO BE FREE. GO BACK TO YOUR DRAWINGS, SCULPTING OR MUSIC".
Seriously?
Actually, they have a lot of fun. And we get to do something interesting together. I'm not making them do this. We negotiate most of the disagreements. Minecraft was one of the two things I've put a firm line on. AngryBirds was the other.
I think you may be projecting your imagination of what I'm doing over the actual thing.
Besides, what you say essentially undermines whatever school stands for. Because school does the exact opposite of what you're suggesting. Ergo, ditch school?
Please, don't try to moralize me. I'm not bringing them up alone, I'm not the one with most authority in this matter (you need a female to have kids, you know), they go to school, have friends, have healthy environment. I consult this stuff with people who are properly educated and much more experienced than me, down to the details. So yeah. Not very likely I'll accept parenting advice on a game dev forum. I know Polycount is awesome, but... somehow I have second thoughts
If you wanna share stories, though, bring it on! I don't know many game devs with kids, so that would be awesome
also lol at dwarf fortress. whats next, read them astro physics papers before bed?
Is it a situation where your kids might be interested in something that may be be age appropriate but you feel might be too complex, so you dont let them try it?
Or are you just supplementing what they are already interested in/already exploring with classics that you think they might enjoy?
@AtticusMars - serious or sarcasm?
@ZacD - Will check Lego and PaperMario. Undertale is awesome, but for laters. +1-2 yrs.
"but they might not get it as much if they haven't played much old school RPGs. " <- this is why I'm having this thread, and this is why Chrono Trigger is on the list.
@RN - they get sports, they get dancing. Escapism makes imagination flourish as long as it doesn't overshadow primary reality. It's what all fiction is about.
Escapism is like any other machine - it's either a benefit, or a hazard. If it's a benefit, it's not my problem
@iadagraca - FF series, yep! Gonna enlist that. Not all of them though. +ChronoCross, in a few years, has some mild horror stuff for starters. Should check Secret of Mana too probably. Heard of, didn't play.
@MrHobo - If it's worth engineering, it's worth overengineering! Srsly now - they ask me for new games, and there were situations when I was unprepared, suggested badly, or caused issues. Wanna avoid that in the future. I try to both supplement and broaden horizons, but select for awesome/quality/impact factors, mostly based on own experience and anecdotal data (subjective, I know). That's why I'm polling for suggestions.
A lot of modern game experience relies on intertextuality. On user having experienced past games, and having knowledge of them. This is why I'm doing the history part. Some things are rooted in culture too deeply to weed out.
http://fretsonfire.sourceforge.net/about/
It's very fun and there's an "editor" mode where you can sequence new tracks and play them yourself. So one can make a track for the other, challenge each other etc.
There seems to be some support for modding too, but I didn't look into it.
Or let them play LEGO!
oh I suspect you were not looking for advice at all..Just wanted to hear how good your ideas about child rearing are
"Besides, what you say essentially undermines whatever school stands for. Because school does the exact opposite of what you're suggesting. Ergo, ditch school?"
Flawless logic.
Here's a thought. Let your kids be kids, without trying to cram all this down their faces. Chances are, if you play these games, they'll get to them in their own time, on their own terms and it won't feel like some curriculum
And why would you ban Minecraft? My 8 year old daughter loves minecraft..she does some crazy cool character modeling in it
@JedTheKrampus - Read above. I do, and they love it.
@Blond - Disagreed, IMVHO games are on par with books and movies if done right. They also train the brain at certain tasks it's not very good at.
@Kwramm - I'll watch out for becoming that. But please try to assume more of me.
@ZacD - I share your opinion on that.
@iadagraca - they had the same stuff with Zelda, got bored and said they don't want to play it. Chose ChronoTrigger over it. Gave FF as alternative, but the one I chose was too complex, they ditched it too.
@low_odor - I think you misinterpret my intentions. I'm not going to try to convince you. We'll probably have a pointless flame over it if I try.
Re: Girls vs minecraft - See source material from first post. Cites some awesome neurological research of game impact on brain structures & influence on brain sexual dymorphism. Tl;dr: it's awesome you got her hooked on that. Not really possible in my circumstances, but that's private stuff, can tell over PM.
I don't cram stuff down their faces. They wanna do stuff, and I'm trying to give it to them in a responsible way.
That's why I'm reaching out here, so the stuff doesn't come from a single source.
IIRC the question wasnt "my kids like games a lot, they play everything, how can i take some of that away?" but instead "my kids are interested in games, do you know some cool titles that i could show them?".
remember this is not 15 years old with a media consumption of their own, this is 8 years old who trust the parents to give them some kind of guidance.
People like myself are of the opinion that they should just be able to pick up games that are in the house and play them, build their own opinions and appreciation (or not; maybe they're just not going to be into games), as opposed to a 5-6 year education with 'lessons in history and theory'. If you want people to like something, the worst thing you can do is ram it down their throats.
Should kids also read only books that were written during last few years?
I'm partially responsible for making my younger cousins fond of older games.
I never heard them say "ewww, it's old, graphics sux, let's play something newer instead".
It doesn't mean they turned into elitist douchebags who disdain new stuff. But I'm pretty sure they wouldn't have a chance to play and enjoy old games if I hadn't brought these games and played it with them.
you can be sarcastic all you want but you won't change the fact that 90's and early 00's had some amazing games that just don't have proper modern equivalents.
"I want to get my kids hooked on gaming, but do it in a 'proper' way."
"And then proceed to more modern titles, perhaps leaving the choice to them at that point. "
"So, a lesson in gaming history and theory, spanning over the next 5-6 years, that will get my kids hooked on gaming"
I think i know what you were trying to say, i just think that you worded it poorly as it comes across as something very unorganic to try to get your kids "hooked" and try to educate them , what if they dont like what you think is good and vice versa ? just let that come to them naturally as it came to you would be my personal view, but again i havent got kids and no experience educating them so take it with a pinch of pepper !
"But wait!" you cry, "That's not at all what I was suggesting!"
Well, your reply has absolutely nothing to do with what I was saying either and that didn't stop you from brutally misrepresenting my post. Plus you did give me permission to keep being as sarcastic as I wanted so.......
Seeing as my responses thus far have not been particularly constructive I will add this: Portal, Antichamber, FEZ, Braid, and Quantum Conundrum.
You'll notice that these are all puzzle games. Portal being particularly noteworthy because it has actually been used in research and demonstrated to improve cognitive thinking. The fact that you managed to produce a list geared toward improving your childrens lives without a single puzzle game on it would normally seem like a gross oversight to me, but makes perfect sense in the context of my original point which Blaisoid mercilessly butchered for his own purposes: This just reads like a list of your favorite childhood games.
The 80s and 90s could hardly be described as the golden era of puzzle gaming so for anyone in their 30s trying to think of their favorite games as kids the likelihood they're going to pull out a puzzle game is exceedingly low.
Further reinforcing my original point: Your list is almost entirely mainstream games, even by modern standards. Nothing on this list could be considered pushing the creative boundaries of the medium today in any way, which is not bad really, but it is ironic considering your stated purpose for this entire exercise. Again though, not at all surprising from a list that could basically be renamed "Greatest Hits of the 90s"
(Portal is actually rated T apparently, I can't remember if there's any inappropriate content but obviously you should play these games yourself first and use your best judgement.)
One last thing: I agree with everyone else in this thread who suggested you are far better off simply letting your kids find their own interests and supporting them. I know you've said repeatedly now that you are not forcing them to play stuff, but for some odd reason I feel compelled to clarify my thoughts...
Good luck. Apologies for any offense, I understand you have good intentions.
I know, I regret that a lot now. It was late, unplanned, spontaneous, I used mind-shortcuts. Should have known better.
Ok, ok, guys, before you burn me along with a few witches, listen to this.
6 yr old girl, 8 yr old boy.
Arrive on site.
- (son) "Dad, what's that game?"
- "It's called Fallout. You have to be much older to play it, but it's pretty awesome. I can show you a little bit that's safe (reloads save). It's a game about (intro story here)"
- (son)"What do you do now in the game?"
- "You can walk wherever you want, you can talk to people. There are some awesome cities to visit. Most are ruined. There are some very mysterious places too. You can collect items that help you out on that travel. You want to get one particular item, but end up in a lot of adventures because of that. Sometimes someone attacks you, or you attack someone, but the fights are pretty brutal, so I can't show them to you until you get older. "
- (son)"That's OK."
- (daughter) "Why does that cow have two heads?"
- "It mutated due to radiation from the nuclear bombs. It's a specie of a cow now, actually, it's called a Brahmin. There are a lot of creatures here that were mutated due to radiation. (insert tangent to Chrono Trigger 2099 AD city ruin/sewage monsters here, kids see the correlation, they feel awesome, start making more correlations themselves. They bring back the subject the next time we play Chrono Trigger.)".
I usually click through the game, in this case showing inventory, char stats, go in for a conversation with other characters, give the dog iguana-on-a-stick to befriend it... etc.
If I know about a kid-safe video of a modern sequel, I show it to them, to give them comparison of the graphics and game mechanics, but don't focus on it too much.
I usually talk about more details, but trying not to spoil too much.
I don't think I'm shoving stuff down anyone's throats. I'm just answering questions, and showing limits of what I can do/allow to be done, and we are mutually respectful about those limits (sometimes we negotiate them. Kids have good ideas.)
There's a lot of storytelling and interaction between us, some of those things end up in their drawings, they make accompanying stories by mixing up elements and adding a lot from themselves. They sometimes ask me to fire up a game they've seen before, because they want to see a model/sprite better so they can draw it.
Timeframe of above: once in 7-14 days, around 30 minutes.
They game more often, around 2-3 times a week, up to 20 minutes each, they get assistance (mostly help with difficult stuff and translations). SAFE TITLES ONLY.
They get more time if they want to use the computer for creative things (drawing, sculpting), this is separate from gaming time.
@AtticusMars - re: show them new titles only - That's awesome to hear, actually. Can you suggest some stuff? Even the obvious ones? I kind of know my way around artgames and horror rpgs, but dropped out of the other genres pretty severely some years ago. So stuff I game now is totally unsuitable for my kids.
@stickadtroja - this, totally.
@Blaisoid - What games did you suggest to them? AtticusMars wrote above that my game selection is mainstream, and did not do anything new to the medium. I believe he is right about it.
@AtticusMars - Thanks a lot! Damn, I've forgotten about Fez! I love that game! You're right about puzzle games. Not my thing, I prefer plot-heavy stuff. Should show puzzle games to kids though, see if they pick up.
Re:Portal, I actually can prepare a gameplay session so they don't get to see inappropriate stuff, and let go as they get more mature. Have to see if they like Portal.
Remembered: Limbo and Daymare Town. That's for laters. Oh, and also Necrodancer.
Braid creeps me out for some reason, but I'll show.
Haven't seen Bastion before. Awesome looks & feels, but they're still too little for it, they'll be very agitated afterwards. Will use for laters.
Quantum Conundrum - Seems OK at the first glimpse, will review in detail. FPP game, that's good.
Re:mainstream - Yeah, I know, one of the reasons I started this thread. You are kind of harsh in your criticism, as in, it could be said in a way that's nicer, but your points seem valid from my current perspective.
Re:letting them find games - they're too little to do that right now on their own. Later, sure, no problems with that. I'll probably be the one taking suggestions. But if I take the initiative now, I can help them out with stuff like game time management, battling addiction... and, like I said, before, being creative with their games, rather than simply consuming them.
(I'll compile a list with everything later, for self, and in case someone wants to reuse. )
Portal is a good shout
Portal 1 is rated Teen - Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
I would say the use of teen in this case is for just strong language, crude humor and minimal blood? perhaps however refers to what I sometimes see written as "impending doom"
Portal 2 is E10+ - which I think you can play regardless of playing the first portal. the difference between E10+ and E is the use of some suggestive themes. basically a PG instead of a U,
You seem to be doing well with regards to guidance and supervision, which is something you can't say for many people who just use games as another parent/suppressor.
I think one of the missing elements in this thread is that you are "let's playing" the games with your kids, and giving them the ability to try out a game rather than sergeant drill master standing next to them, making sure they play 4 hours a day! I think a lot of people are reacting to that. So this would be more about whether to add Harry Potter or Twilight to a kid's bookcase than to force them to read The Five and the Hobbit.(Though I did enjoy both when I was a teenager.)
Due to this, I don't think computer RPGs shouldn't be added, if you were to say that only games with actual spacial and problem solving skills should be added, because RPGs tend to teach different things, mostly, as many ESLs who grew up playing games know, vocabulary and concepts.
That said, it might be worth it to see if there's something like DnD lite out there, and try running a (tiny, don't make it run longer than 4 sessions and keep the sessions small) campaign with your kids. It's definitely a different type of play, but I do think that if you want to offer a rich experience of possibilities it may be worth doing.
Something like dwarf fortress or nethack is interesting, but you definitely need to let's play it with them.
I would recommend looking into a lot of the Level 5 games. Professor Layton is great, Little Battler Experience may be a bit too complex for them, Fantasy Life is fun, but might be too zeldaish. Phoenix Wright is good for reading comprehension, but may be too intense because of people dying. Phoenix Wright vs Layton is nearly ideal for kids, though there's some scary scenes in there.
I'd recommend giving Real Myst a try, it's a remake of Myst in a real time 3d engine. If you have a tablet, I really thought The Room was a cool new twist on the old Myst formula. It may be too scary for your kids though, there's nothing overtly creepy but it has a lovecraftian undertone to everything. But when I think about it, when I was a kid the best stories always had a hint of danger to them.
https://www.youtube.com/watch?v=syiha-lS04g
http://www.atlasobscura.com/articles/forgotten-quests-from-the-golden-age-of-adventure-games
I personally loved playing doom 2, heretic, and duke nukem 3d with my father and sisters. Duke Nukem's BUILD editor got me interested in wanting to make games when I was little.
Tank Wars was the family game, even my mom would play with us
https://youtu.be/KkEDHWEkEEk?t=2m19s