I've enjoyed working with this tool. Though I would like to ask if there is any chance it could be expanded to allow for the importation of each obj file in a sequence [mesh_001.obj - mesh_005.obj] to keyed for visibility on each frame that corresponds to the file number? mesh_001.obj visible on frame 1 mesh_002.obj…
OBJ is a better format than 3DS, and as far as I know all apps can import/export OBJ fairly cleanly. OBJ doesn't support vertex colouring though, if I remember right.
@dustinbrown, the obj file is 94.8 mb in size. when i import the obj, nothing happened. i expect it to appear in Maya, but nothing happened. the obj doesnt appear. i checked the outliner and there is nothing there.
I am not aware that Zbrush would accept .fbx files. And I prefer that one over .obj too. But as far as I know zbrush accepts .obj, so I export owpoly as obj to zbrush, do edits, export is as highpoly .obj, and then export them both out of max as fbx files.
I have spent 2 hours trying to figure out how to import an OBJ to Maya LT 2016. It's absolutely ridiculous that you can't simply click file, import obj, select the file, and hit open. #why
OBJ files do contain less data. OBJ just doesn't support as many different types of object or object information as FBX. You can't export animation, cameras, or lights with OBJ but FBX supports this.
This happens to me when i try and import more than 2 objs -just import your 1st obj -save it as a ztool -close it -import your next -load your ztool -append your new obj into your ztool -and repeat for the rest of the objs sounds tedious and maybe is but is a good work around
So when using zbrush/mudbox/any 3d painting app, my .obj files become massive and take max forever to import them. I was wondering if there was a better .obj importer for max? I tried XSI 5 and it can import the same .obj files much quicker than max because they updated their importer so i'm a little jealous and was…