and reading this http://www.pixologic.com/docs/index.php/ZBrush_4_Shortcuts
I get into draw mode but then I can't get back into edit mode. My T key doesn't switch modes and Q does nothing.
I'm confused how should i switch from editing to drawing mode??
I get into draw mode but then I can't get back into edit mode.
The draw mode is different from Edit Object, most of the time you'll probably want both on.
You can only edit an object when it is the most recent thing added to the document. Once you drop it to the canvas, it changes from a 3d polymesh into 2.5D pixols. To get back into edit mode, clear the document (ctrl+N), redraw the object, and renter edit mode.
Edit: You should probably start in the Documentation folder, and give the 'Getting Started' guide a quick read. Everything is explained there and should give you a good indication of what tools are, what edit mode is doing, etc.
Yea i agree tooo, its frustrating to not b able to select what u doing with a click like other 3d apps. But than Zbrush is like (imo) between Photoshop and 3D hence 2.5D and full 3D lol. You working on stuff at a time. For example (correct me if me wrong as I am learning too but this is what i understand) you have a character with props, you have to work on each prop as separate than append them onto ur character with sub d tool.
basically ...
The 3d objects (tools) are analogous to custom brushes in photoshop
The document is the same deal as your document in photoshop
The project - I haven't a clue, probably only matters if you're using the document
a tool can be made of lots of subtools which is i think what HAWK12HT is talking about
its frustrating to not b able to select what u doing with a click like other 3d apps.
Alt+Click lets you select the subtool you want to work on. N will also open a temp menu to let you pick as well without having to scroll through the standard subtool list.
You can append all your subtools together from the start in order to keep everything visually together. If there were multiple meshes that you'd want/need to edit at the same time, I'd keep them merged as a single tool for the lower subdivision levels (you can use polygroups to help separate and manage them instead). Once the form and pose is more or less final and you're down to detailing, then I would separate them into their own subtools. This way you wont have to waste polygons subdividing an object that may not need the same number of levels as another object, and it also lets you work with more polygons throughout the entire tool in general (if your system can only handle 8 million polygons, then by using 4 subtools your model can be composed of 32 million polygons)
The project - I haven't a clue, probably only matters if you're using the document
The document is the 2.5D Canvas, Tools are anything that provide a method for adding pixols to it or modifying existing pixols. Projects are a bit of a combination that will save document, every loaded tool and their subtools (which can make the file size much larger as a result), the current position of a tool, all maps assigned to a tool, the timeline, as well as perspective and floor settings.
Replies
Are you using the "import" button on the tool palette?
No plugins necessary
document import looks for image files
file open is the same as document open
??
For models (tools) use:
Tool >> Import
so I'm watching this
http://www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=beginner
and reading this
http://www.pixologic.com/docs/index.php/ZBrush_4_Shortcuts
I get into draw mode but then I can't get back into edit mode. My T key doesn't switch modes and Q does nothing.
I'm confused how should i switch from editing to drawing mode??
You can only edit an object when it is the most recent thing added to the document. Once you drop it to the canvas, it changes from a 3d polymesh into 2.5D pixols. To get back into edit mode, clear the document (ctrl+N), redraw the object, and renter edit mode.
Edit: You should probably start in the Documentation folder, and give the 'Getting Started' guide a quick read. Everything is explained there and should give you a good indication of what tools are, what edit mode is doing, etc.
The 3d objects (tools) are analogous to custom brushes in photoshop
The document is the same deal as your document in photoshop
The project - I haven't a clue, probably only matters if you're using the document
a tool can be made of lots of subtools which is i think what HAWK12HT is talking about
You can append all your subtools together from the start in order to keep everything visually together. If there were multiple meshes that you'd want/need to edit at the same time, I'd keep them merged as a single tool for the lower subdivision levels (you can use polygroups to help separate and manage them instead). Once the form and pose is more or less final and you're down to detailing, then I would separate them into their own subtools. This way you wont have to waste polygons subdividing an object that may not need the same number of levels as another object, and it also lets you work with more polygons throughout the entire tool in general (if your system can only handle 8 million polygons, then by using 4 subtools your model can be composed of 32 million polygons)
The document is the 2.5D Canvas, Tools are anything that provide a method for adding pixols to it or modifying existing pixols. Projects are a bit of a combination that will save document, every loaded tool and their subtools (which can make the file size much larger as a result), the current position of a tool, all maps assigned to a tool, the timeline, as well as perspective and floor settings.
everything sucks in the beginning i know