Hey, I am currently just about to start my final year at university after the summer break. I decided to start part of my project early as it should (hopefully) improve my skills for any other character art I do after this. What I am doing, for this part is... A high poly anatomy study. I want to sculpt the bones, the…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Hi there, I'm the GFX Team Lead from Dynacor Learning based in Edmonton Alberta. We're looking for a full-time Maya Animator (remote accepted as long as you reside in Canada) who will be responsible for animating people (range of motions and lip-sync), heavy machinery, props, etc. We'd also prefer to have someone who…
The NoAI tag on ArtStation is not for indicating how the art was made, but to try to prevent scraping. https://magazine.artstation.com/2022/12/noli-tag/ The tag is so poorly designed, because at first glance it looks like a "how this was made" tag, since all the other tags are setup that way. Pretty unfortunate. Anyhow, to…
I like it, but I think some color variation on the skull armor would be great. Like if the skull bits were bone colored and the other metal bits were the green metal color.
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Structurally there are a lot of things off here. Use the ear hole to ground the structure of your skull. Right above your ear hole sits the Zygotmatic (cheek) bone. You can draw a straight line from above the ear hole and connect the bottom of your Orbital (eye socket). You can extend an angled line (how angled determine…
Here's the weapon for the game prototype I am currently working on. There's a little story behind it as the bunny is balls out in love with his axe, where as the skull is the remains of the game developer of the bunny's world (taken down by the main villain) Now all that remains of him is the skull and he has to convince…
Just because i said you shouldn't sculpt in the eyebrows doesn't mean that you shouldn't have them, i'd suggest having a poly strip there as a placeholder, or doing a fibremesh for it. But now that they are removed it's much easier to see how the eyebrow forms doesn't match the actors forms. The jaw issue is because the…