THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
So I have finished painting the weights for my foot and now I finished a Sandal for the foot. Thing is I was wondering how I would go about rigging the Sandal onto the rigged foot? I've thought about just going back and rigging the whole thing again with the sandal included. But maybe there is another way? Anybody know?…
Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project outside of our main job. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short…
Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser We are back for another live web event, Join us Wednesday September 8th, 2010 @ 8:30 CST as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser Improve your work and understanding of joint movement in the Human Body. A must see if…
Hey everyone, Hope someone has seen this before. Here is the situation 1) Have a character skinned to a CAT rig 2) Added an Absolute animation layer and then select the "layer transform gizmo" (4 way green arrow button next to the layer color) 3) When I move the transform gizmo, everything moves, however, the skin is…
hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
I'm creating a few custom bones for a CAT rig to add a few extra arms and mandables and such. My plan was to create one complete rig and duplicate that as a backup, so I can work on finetuning the other. And later also create several copies of the same skinned & posed rig in a scene. But whenever I copy the rig I have so…