Hey! Its my first time posting something online, since I have always been a lurking, but I finally thought why not and post it here for critque on what I should improve on and what can be fixed. These were air vehicle iterations we had to do for class, and I did them after watching a lot of Feng Zhu design videos.
Hello! I am brand new to the forum, so I wanted to say hi. Been working on a head in zbrush. This is the first head I've ever done completely in the program. Normally I use 3ds Max. I don't do figures very often, so I feel like she turned out okay. She's not done. I still need to do a lot to her. But, I wanted to say hello…
Hey all I haven't post in awhile, but I thought I could get the best feedback/ crits from here to strengthen my enviroment/ asset work skills. I've been told countless times that it's best to focus more on environments when you're first starting to look for a job in the industry (I still have 3 years before job looking…
One of my most current projects is this full character sculpt, Ive been approaching it as a study to build my anatomy skills, and then use it as a base mesh to work off of, for other characters Ive got planned. This is my second full sculpted character build, I usually just poly model everything in Max until I need detail…
Last Update: Hey As I'll not have the time to create a more complex environment for the next 2 3 weeks at least, I'll be moving for another country and work from my awesome 13" inch laptop (Dream work station). I'll focus myself on small props and trying new softwares. Comments, Feedback anything is very welcome so feel…
Hi, To enhance my modeling skills I am looking to model a few characters. Anyone know of a website where I can get both front and side view of a concept character. OBV full credit will be given to the artist but its mainly for educational purposes as I wont be doing much with the characters. Just study modeling. Checked…
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
Hey guys. This is the first project i am posting on poly count. I'm currently in my second year of collage, so still a newbie compared to so many people here. This is a project that 5 of us are working on, i will post my sections. I am doing the corridors and main hub area and there is an elevator leading down to other…
I am developing my digital painting skills and I would love some feedback! Hit me hard! Where is my strengths? Where are my weaknesses? What should I try different next time? Better posing? Better color theory? Am I forgetting the lighting theories? Is the composition not that good? Do I need to refine the look so that the…
Hi PolyCount, first time poster here. Been doing 3D now for about a year. Just working on a personal project to improve my hard surface modelling. I am modelling a Vickers Mk.1 .303 Machine gun, It will eventually be complete with tripod, ammunition crate and link and a water jerry can. Half way through now and thought I'd…