I am rather new to MEL and I have no idea what is really available for me to work with. As my first actual script, I want to create a tool that allows me to select a vertex, and then choose an axis plane I want to intersect with edges, anywhere that the edge intersects with the given axis plane parallel to the vertices, an…
This is driving me crazy and I'm hoping someone can tell me how to fix it. I'm trying to set a hotkey to select edge loop, but don't seem to be having any success. In the Customize User Interface menu I set the group to Editable Poly, and the category is All Commands. I go down to "Select Edge Loop", which shows the hotkey…
At close a split/hard edge would never look absolutely, perfectly rounded . In actual game the split will be even more revealing due to shadow maps resolution and screen space AO depending on technique used. You don't actually need to split every edge . I would do normal map with lod02 in mind : lod02: notice how vertex…
Hello, I need your help on something I always have doubts with. Edges around each joints for an effective rigging and animation... How many ? for which part ? I always have doubts on the way I have to do this correctly. I started with the website of Ben mathis, and I found some explanations ->…
Is there a new fashioned way? Such as the texture renderer being able to blur across edges as opposed to rendering them in sharp contrast? I'm less worried about the splotches on the skin but rather the color. I see a sharp edge of contrast along the colors and I'm definately looking for a solution on that. Right now I…
Polygon Modeling --> Symmetry Tools --> (- to +) works for all vertex except the outer edges. Anyone know why? I reset xform on my model, but the symmetry tools refuse to symmetry the outer edges of my model. I tried setting the tolerance to like .1, but it still doesn't work. (Note: I can't use the symmetry modifier). I…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…
Hi! I made a simples sword, keeping the lowpoly vertex count really low... but im getting these strange artifacts arround the borders when i bake the hp in substance (or blender). Im using 16x padding, x2048, tried with and without cage and AA. the model has sharp edges arround the seams in the borders. I actually dont…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…
[ame]http://www.youtube.com/watch?v=le3-m3GpX4w[/ame] Work only with Editable Poly objects. The video show all that the script can do. Reference coordinate system must be "Screen", can align verts, edges or faces. "avg"(average) button will align selected subobject elements and sometimes the result will be the straight…