hey guys, Well last time I posted up my work I got a lot of good feedback. I've been working really hard and taking all your criticism seriously especially about my website. So I remade it faster, more user friendly, easier to upload new content, and with larger images. Which seemed to be a real big concern last time I…
Hey guys, I haven't done any models or so yet, so I'm a complete beginner and this is my very first post. I would like to get some questions answered by you. I focus on moddeling for games, especially for TF2 currently. Which programm(s) do you use? Why are they good? How did you learned moddeling? Tutorials? Or just…
OK so moving ahead with the game, I need to build an airbase and I've already started building assets for it. One thing I'm not very sure of is how do you texture an extremely large terrain. I mean till now i used to project a uv map from the top view and then paint textures on photoshop but the results were not very good,…
Hi people of polycount, I'm a college student in a game design course and i putting a portfolio together. my course don't do much 3D modelling so i learned everything my self and i want to push further in my designs. Can you guys point out any problem and ways i could improve? any comment is appreciated. This image is of a…
Hello, I have this piece I'm doing for practice and I would like to ask for info about making hair and if what I'm doing is close to the reference I am using. I am trying to make stylized version but not too stylized because I still do not understand the pores and wrinkles. I am trying to also stylize hair but close to the…
Hi! I started messing with UE4 and Megascans for the first time those past days. This is what I was able to get in a few hours. I first tried with static lights but the lightmap bake was darkening the whole scene way too much. I ended up going full dynamic lights. My biggest issue with this image is with the vegetation.…
So I am making an animal that will need some detail inside of it's mouth. I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the…
If you embed a GIF on Polycount, you can add a custom width parameter. After embedding, edit the post and choose the "Toggle HTML view" button , then change the <img> tag to include a width. 900 pixels is about the maximum width of posts. For example the HTML for this GIF is (by default) <img alt="" src="http…
Hello everyone. I'm new at the workshop thing and for the past months I've been doing some research and tutorials, and came up with an item for the workshop. I'd like to know what do you guys think and how I could improve the item or my next designs. So the item is a weapon for Sven, I tried to keep it in character and to…
https://cdna.artstation.com/p/assets/images/images/000/559/958/large/morgan-yon-26.jpg?1426773755 thats the image, but i dont know how to make the water surface in unreal :c some of the cable sinks in side soo