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I need help with tips on my models

Hi people of polycount,
I'm a college student in a game design course and i putting a portfolio together.
my course don't do much 3D modelling so i learned everything my self and i want to push further in my designs.
Can you guys point out any problem and ways i could improve?
any comment is appreciated. 
This image is of a low poly shuttle i just made can you point any problems.

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Are you working from a concept, or is this all from your own design?

    It'll help us give us reference to what you're trying to achieve.
  • warbzz
    This is from my own design that i got after looking at some shuttles from other games.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Ahh, ok.  So I guess at this point my critique is two fold.

    1) //Design

    I can't tell if I am not finding the design appealing, or I'm lacking the art direction context that the shuttle exists.  If it's the former, I would recommend working from an existing shuttle concept, or in Photoshop, comping together the design to a rough concept.

    If the latter, push forward but do NOT use it as a crutch to justify it.  It still needs to look appealing if possible.  Right now, given the shapes, I could see this being in a game like RoBlox, or a LEGO game.  Texturing would be simple and dependent on material communication.  Is it a toy?  Is it a real-life scale space ship?

    2) //The Technical Issues

    Is this your high poly model or low poly?
  • warbzz
    i agree with the design. i am bad at design ship as i need to do more research.
    thanks for pointing that out
    as for the Technical issues i already stated that this is a low poly model.
    is there anything more critique you have this is very useful information to me. 
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