Hi people of polycount,
I'm a college student in a game design course and i putting a portfolio together.
my course don't do much 3D modelling so i learned everything my self and i want to push further in my designs.
Can you guys point out any problem and ways i could improve?
any comment is appreciated.
This image is of a low poly shuttle i just made can you point any problems.
Replies
It'll help us give us reference to what you're trying to achieve.
1) //Design
I can't tell if I am not finding the design appealing, or I'm lacking the art direction context that the shuttle exists. If it's the former, I would recommend working from an existing shuttle concept, or in Photoshop, comping together the design to a rough concept.
If the latter, push forward but do NOT use it as a crutch to justify it. It still needs to look appealing if possible. Right now, given the shapes, I could see this being in a game like RoBlox, or a LEGO game. Texturing would be simple and dependent on material communication. Is it a toy? Is it a real-life scale space ship?
2) //The Technical Issues
Is this your high poly model or low poly?
thanks for pointing that out
as for the Technical issues i already stated that this is a low poly model.
is there anything more critique you have this is very useful information to me.