Hi guys! I met a problem trying to bake Ambient occlusion from normal map in 3ds max. The source I have is low poly mesh with a normal map baked from highpoly. I have no original highpoly (otherwise, it would be pretty easy to complete). Here are some ways I tried to make it work, such as scanline+skylight, or mental ray,…
yeah 2 finished characters close to uncharted 4s quality would probably take a very experienced character artist at least about 6 months. Especially if they are animated. Personally I recommend a beginnner to focus on making the gun and maybe a scene for the gun to be in, cyberpunk is a good theme. if you want to make very…
Hi. A year or so ago I sat down and started making a new portfolio site for myself and accidentally made a CMS. By now it's a fully functional portfolio/blog system with an admin backend and a few bells and whistles. The thing is, it's not really there yet (=ready for release) and I wanted to see if there's an…
I need to make a leaf texture, hopefully one that can be modified to make multiple leaf types, and am looking for advice or a good reference for how to make the vein structure within a leaf. I see a lot of examples of textures and generators, but not good info on how its done. Anyone have a good example or tutorial on how…
Wow, that was a good laugh with *sigh* Its easy to make friendships and hard to honor and keep up with them. To those who count their selves in to 95% of PC, in my previous posts in this thread, I called them douche bags and dicks in full detail. The 5% is undecided until I get to know them. So you guys really want to be…
Update 02/13: ORIGINAL POST: Hey all! Not making the same mistake I made with my last pieces by waiting until a bunch of work was done before starting a thread. So, here's what I'm planning to be my next portfolio piece (assuming all goes well)... Moto! For those who don't know, Moto is an enemy from Nintendo's Metroid…
For the past year or so, I've been working on a Nick Wilde recreation. The model itself was made by YiBoZONE on twitter. My contributions include: * Fur and grooming* New textures* New rig One piece of feedback I consistently get is that the colors of the fur isn't too accurate compared to the movie. Here's a recent…
I thought about making a free Muti-Purpose asset to test my skills since it's been long that I made a full character setup, so here I'm checking what the community needs Here's an old sculpt of mine: and a sculpted face (no minor details) And a Koby Brian face: (Low Poly) Now all of these are OLDER THAN ONE YEAR Recently I…
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
Hey guys. Basically I faced the issue with baking normal map in xnormal, so that is what i have on particular model of tree: . Maybe, maybe I've chosen not the smartest way of making model but I used tutorial and basically made high polly of tree, then made low poly from it using low resolution zremesher. I just started…