Ava is an engineer who’s just been given the assignment of a lifetime, and that is working on the Olympus Space Gate. The gate marks the most significant technological endeavor in human history as it will link Earth to humanity’s first colonized world, Eos, which is light-years away. However, as Ava is about to reach…
Hi! I create VFX and animation in Unity, AE. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com https://www.artstation.com/yrtrsv
Hello everyone!I need to move environments from Unity 2017 to UE. If you know the UE engine and are ready to make money - write to me an email gamewarming@gmail.com Scene examples - https://www.artstation.com/artwork/nQxJNE or https://www.artstation.com/artwork/8ewmRq
Just wondering if anyone knows of a plugin or script for 3DS Max that automates splitting a model(s) in to parts so i can use occlusion culling in Unity? Selecting faces and detaching can take forever and I'm sure there must be a quicker way? :)
I have experience on UDK and UNITY engines and am worked for both PC and mobile projects as freelancer. Low and negotiable prices for sure. PORTFOLIO:http://igi.carbonmade.com/ CONTACT: igi945 AT hotmail DOT com SKYPE: igi945 Some samples from my portfolio:
Hi these are my first two models I have made and also textures are my first. They are rendered in unity 3D. I havent polished the textures, just made them fastest I can. Crits and tips are much appreciated. =) And sorry for my possible bad english.
Doing some experiments with taking my prop design sketches into 3D and painting them. As you can see below, I'm putting them together and lighting them in Unity. *I'm working on getting some smaller images uploaded, be back soon. *
Hey guys, New to Unity and am having a small issue. If I apply a transparent material to the outer-sphere for the eye(Cornea) It moves the mesh in the game-view. It doesn't do this in the Scene view though, Any ideas? I'm stumped
Hi! I create VFX and animation in Unity, AE. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com https://www.artstation.com/yrtrsv
Hi, I baked my mesh in SP, and when i import it to unity i see some weird shading going and when i check the normal map i see theres a gradiant on flat surfaces. i don't know where i am messing up