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Normal ( bake ? )

polycounter lvl 8
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othyz polycounter lvl 8
Hi, I baked my mesh in SP, and when i import it to unity i see some weird shading going and when i check the normal map i see theres a gradiant on flat surfaces. i don't know where i am messing up

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  • gnoop
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    gnoop sublime tool
    it's totally expected behavior.  You should edit  the vertex normals the way they would be  perpendicular to a surface you prefer to look flat   "faceweighting"  them  or split edges for same purpose
  • othyz
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    othyz polycounter lvl 8
    they are perpendicular, i don't have a problem in the vertex normals i have a problem in the normal map as you can see the gradient in the image so even if i split the edges that gradient will appear either ways, i don't know how this could be fixed
  • ZacD
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    ZacD ngon master
    Gradients on normal maps are perfectly normal behavior like gnoop said. It's from the normal map having to compensate for the shading/normals/smoothing on the low poly model. Are you sure Substance Painter is importing the smoothing on the low poly model? 
  • othyz
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    othyz polycounter lvl 8
    yeah i had a problem with exporting the smoothing groups correctly to SP, thanks guys!
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