So I started with blender but really wanted to get into Zbrush. But it was super intimidating for some reason. I watched a Ryan Kingsley video and it broke it down to a point so I figured id give it a go. Heres my stuff so far, not much but I would like some critiques. Better I learn what I'm doing wrong now and correct it…
So I started with blender but really wanted to get into Zbrush. But it was super intimidating for some reason. I watched a Ryan Kingsley video and it broke it down to a point so I figured id give it a go. Heres my stuff so far, not much but I would like some critiques. Better I learn what I'm doing wrong now and correct it…
Hey! I love the Marmoset baker but I've ran into this problem multiple times and would love to find a solution for it. I can't remember if I solved it the last time or if I just baked it with another software. Anyway the problem is with some meshes Marmoset crashes when adding the mesh to the lowpoly folder in the baker…
Hi. This is my very first post in polycount forum. (First time ever posting in forum asking for help please be kind on me)I'm some sort new to lowpoly hardsurface baking. I've been trying to solve this issue for the past few months. I read and learn from so many posts and threads, slowly learning and improving. But i hit a…
I'm a long-time viewer of this forum but I have rarely posted anything myself and after having seen so many inspirational threads seeing people start out uncertain to having some awesome pieces of work I have decided to try to become a more active member of the polycount community. Aaaanyway just as a matter of getting…
Hello all! My name is Chris and I'm new around these parts. I've arted my whole life, but have been doing 3D for 4-ish years or so, working on commercials, (small) games/apps and other various freelance things, mainly as an animator. I've been a long-time user of Polycount; but, for some reason haven't jumped in with an…
Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.) Okay so here it goes: The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice. I'm having baking issues with my wall...This is what my hi-poly looks…
I came across this: http://3.bp.blogspot.com/-TYtSdyZ0v-Y/Vp_v06xG58I/AAAAAAAAG70/NUz-4_laAC4/s1600/marekNovotny_Texture.jpg http://4.bp.blogspot.com/-vZffYyEYflQ/Vp_EFtkF8EI/AAAAAAAAG60/Lz95wBZwqqk/s1600/20160120_112859.jpg https://pbs.twimg.com/media/CZLknKLW0AAaetZ.jpg:large Its some game dev company scanning real human…
Hello, I'm trying to make sure I understand this right... is the competition only eligible for U.S. / Canada students? I have this huge smile on my face (happy and sad and bitter etc. :) ) right now, as I've been working on this quite a lot. I've only just read what I have asked above ... aaand I'm a student in the U.K. .…
Hello, I try to do a Character, based on a face, wich i saw in a Giger Drawing: http://3.bp.blogspot.com/-ZQ7RH-UK9sI/VNmse5AXDdI/AAAAAAAAABA/i3KKM_SGL48/s1600/landscape-xvi.jpg The brighter Face on the right side. I added a Body, and i directed it i bit in a Diver Direction, because the face reminds me a bit like that.…