Congrats i guess but being a person who despises the aye.eye. trend regardless of do it cause "everyone else will, b.s. ideology", i was curious & have to ask with 10 years of possible "networking", you couldn't find any people to fill the rolls for your game idea? Small Rant: (no need to address.) As much as i wish i was…
Seems like a cool little tool, along the lines of Genetica, though not really as powerful yet. However it is free under the GPL. Obviously unfit for finished texture work, but it may be interesting for creating resolution independent bases for textures. http://neotextureedit.sourceforge.net/index.html
http://farm4.static.flickr.com/3347/3276013438_35decf0d3b_o.jpg Have'nt done anything to the hands which are too big at the moment. http://farm4.static.flickr.com/3371/3276013408_f01bec09b5_o.jpg http://farm4.static.flickr.com/3494/3275193523_0f55131771_o.jpg Quick screen grab showcasing topology flow of face.
Hi guys, I would appreciate some feedback in whatever form if it be paint overs, honest critiques or just likes and dislikes. Here is a link my website and showreel www.stephendalzell.com don't hold back I need to know how to improve.
Hi guys i'm working on my second environement ^^ on UDK based on that work for Aaron Foster so , i start my scene with blocking :) i think is good :poly141: