Changes since last time: - Updated the table and chair meshes and did some vertex painting - Updated the stone tile texture you see by the door, and all wood textures - Added a lighter wood color for contrast on the railing - Updated materials for the bar - Added the rugs with placeholder textures to help with color…
I've got a mac laptop running windows xp any suggestions for which dvd burning software I should use. I tried nero 9 express but it messed up my system and had to uninstall it.
I changed a few things on purpose. I change the type of railing cushion to be more of the foam kind. Every DDR machine I've seen has had different material there. I've seen electrical tape to nothing at all.
Hey all, Quick question about dDo. I'm new to the software and for some reason my interface is not mimicking the videos I've watched online. The red outline image is what I'm striving toward and the left is what I am currently seeing. I've tried navigating through the links to no prevail. Thoughts?!
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
Hi, I'm thinking of purchasing DDO on its own and wanted to know if once i have activated it on my current machine, would i be able to activate it again on my new PC when i buy it next month? Thanks.
Hello, having a small issue with dDo. I'm getting this error on project creation (see screenshots) and I've not been able to get around it. I saw some other threads with this error code so tried similar stuff. Things I've tried: Not including mesh Not including ID map Using PNGs instead of TGAs Using PNGs with no mesh/ID…
Hi everyone, Pretty straightforward question here. Apparently there's an option in Ddo that will blur the edges of a texture near the UV borders which can help hide unsightly UV seams. Problem is, I can't find this option anywhere! Could someone please point me towards this infamous "Hide UV Seams" checkbox? Thanks!!!
Quixel's new texturing tool is now open to the public The creators of nDo are at it again. Their new texturing tool, dDo, is now out and available in open beta. Head over to the official website to learn more about what it is and to grab your copy. We're also discussing it here, so head on over and give your feedback.
Does the dDo material manager plugin (found in the swatches folder) also work with 3ds max or is there a 3ds max script for it as well? The one included only refers to Maya. Thanks