Hi everyone,
Pretty straightforward question here. Apparently there's an option in Ddo that will blur the edges of a texture near the UV borders which can help hide unsightly UV seams. Problem is, I can't find this option anywhere! Could someone please point me towards this infamous "Hide UV Seams" checkbox?
Thanks!!!
Replies
You might be able to get it working by editing the project's .xml file (for the love of all that is holy, make a project backup first) to enable it on existing projects. I experimented with that briefly but then went to work on a different project and haven't come back to my experiments yet to see if this breaks anything important.
For the seam terminator to work, you must use pure black in your color ID map in the empty space between your UV shells/islands.
The edit of the xml file might work, I have not tried it myself, and as Ckhol says I would absolutely make a backup of the project before starting to experiment with that!