Hello all, any one in need of some commission pieces or miniature pieces for you upcoming board game? On the image attached are my rates for my services. Please take a look and read them over. Hope there is something you like on there If you have any questions or concerns please feel free to email me at…
Hello all! A little bit of a background, about two years ago, I created a stock 240z based off my dad's old race car. It was for the Humster 3D competition. Recently a client commissioned me to do a crazy design of that car for a VR tech demo. Luckily he gave me a lot of freedom. So naturally I gravitated towards the Mad…
Hi all, thanks for viewing this thread. I'm currently available for commission and freelance work. I'm most proficient in character design concept work, however I also accept other concept works as well. My full portfolio can be seen here: http://artstation.com/artist/ernestoirawan And I can be contacted by email…
I’m working on a FPS game where I need to spawn decal on the wall behind an enemy I shot after the bullet went through the enemy, the problem is, when the decal get passed some worldstatic objects, it projects long stretched lines on them along the way it goes. I wonder is there a way to make the decal “wrap” around the…
I think there's definitely a competency applying skeletal & musculature fundamentals just by skimming through this thread though occasionally imo an errant proportional asymmetry would become apparent although minimal, when for example unifying the torso too either upper or lower limbs. My background back in the day was…
yeah - i meant hourly rate for a commission / short contract. selling individual assets on spec isn't something I've done. don't underestimate the cost of creating assets - $20 an hour to the employee means a cost to their employer of double that - even charging $400 for this model could constitute a saving to the buyer…
FYI, that "benchmark" was commissioned by Softimage, and as detailed in this thread, the tests are very biased and not at all consistent across the three apps. You could even download the scenes and take a look for yourself. The results are actually very different if you set up each app's settings to be as close as…
Okay, that's a fair assessment of PBR, thank you. :) I have a friend who works with Square up in Canada, his art director has repeatedly dismissed zbrush as a toy. I don't know how widely held that view is, but it's a variable that I have to consider when choosing what software to familiarize myself with. I admit to being…
I've done my share of Furry commissions, I know your pain. A workaround I tend to do now is to sculpt the "tuft" flowing either left or right instead of having it poking frontwards. I groom it. Anyway I feel the neck is still missing something, perhaps a little too thin and long. Maybe if it were to be wider and not so…
Yeah, I really have no issue at all with the concept of previs movies or visual and or gameplay target movies. Or even marketing movies. I can see their value and in fact I wouldn't be surprised at all that when these movies were originally commissioned that was in fact their initial purpose. But somewhere along the way…