Thanks guys. Yep the vert order got changed through the process of attatching/detatching when baking. I tried Morphix but I get a 'vert out of range' error. I added a few more hints but no luck. Vig, how do you mean 'skin wrap'? It sounds like a good plan but I'm not 100% sure what you mean. Yep the vertex weighting will…
So I'm working on my first attempt at sculpting a high poly in Zbrush and have come across a major issue. When I started I didn't unwrap my mesh first because I didn't know this was the best way to do things. My issue lies in the fact that after I have done a bunch of sculpting I have exported my lowest res mesh as an obj.…
Need some guidance and assistance. I created a 9 sub-tool mesh in Zbrush that I exported each sub-tool and UVd individually in 3D-Coat. I produced my maps and then to found out in SP I can only bring in one mesh at a time. I would prefer to have the entire mesh in SP. I did some reading and research and I think what I need…
Thanks, guys. You can't take things personally in this business, especially if you want honest feedback :) I've heard some requests for .max, how important is that to you? 80 megabyte files are definitely much larger than anything I've put through SMAK so far, the biggest I've put through it is 1-2 megabytes. I didn't know…
Excuse me - I simply laugh to avoid exploding because I'm fed up with technical issues. There's always SOMETHING is'nt there? Nothing ever runs SMOOTH does it!!! Anyways - NOW it's about a workflow I use that ALL OF THE SUDDEN dont work, hahahahaha... Usually I take my models from 3dsMax into Roadkill to lay out basic UVs…
I asked chat GPT to make me script using same idea. Packing matID as UDIMs pattern 4x4 first then normalize for selected objects . Took it seconds and it understand the idea quicker than a typical programmer adding extra helpful features I have not even thought about like working with 12 materials and doing 4x3 pattern .…
Bumping this thread :) If anyone has some useful scripts that can easy up the hard-surface modeling workflow or anything else please share,here are a few ones that I've found on Shon Mitchell's blog : Wired : A script that let's you create pipes from any selected curves.Very fast. GetBent : Y'all probably know this…
Some OBJ files are not loading the correct smoothing info in the baker right now. Can you send me that OBJ file? In one case, it was being triggered by an OBJ with a bunch of ngons. Ngons or not, it should still load the correct smoothing- if the mesh is from mudbox I am guessing there aren't ngons. The another…
Another solution, no timers and no "dirty" UIAccessor. I used a checkbutton instead of a pickbutton, "outsource" the picking to a function. This way you can call the function from anywhere. I added another button to demonstrate. "mybutton" is optional parameter, so you can imitate the pressed button state. The filter…
Once again I have run into a bit of a wall Mel. I tried to write a script that get uv shells without having to select the uvs themselve one shell at a time. global proc string getUVShells() when running this script with few mesh selected. I get this Cannot cast data of type string[] to string. What I dont understand is…