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Workflow for multi UVd objects to one?

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hexflow polycounter lvl 4
Need some guidance and assistance. I created a 9 sub-tool mesh in Zbrush that I exported each sub-tool and UVd individually in 3D-Coat. I produced my maps and then to found out in SP I can only bring in one mesh at a time. I would prefer to have the entire mesh in SP.

I did some reading and research and I think what I need to do is multi tile my UVs in the 0-1 space and then combine my OBJ into a single file. Is that correct?

How do I create a multi tile UV set? How do I combine the OBJ into a single file while maintaining all those UV sets and assume I have to create new Maps?

Any guidance and assistance would be very appreciated. Thank you.

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