So I'm working on my first attempt at sculpting a high poly in Zbrush and have come across a major issue. When I started I didn't unwrap my mesh first because I didn't know this was the best way to do things.
My issue lies in the fact that after I have done a bunch of sculpting I have exported my lowest res mesh as an obj. I then open that in Unfold 3d to set up my UV's. After I have done that I open my new UV's in Max and arrange them how I want. From Max I export another obj. I then take the newly unwrapped obj into Zbrush and replace my original low poly mesh with that. When I go up in subdivisions everything looks good. But when I go into Zmapper to create my normal, most of the mesh renders fine except for one small section where a nasty looking spike fails to render.
I was just wondering if anybody has any ideas why this is occuring.
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