Heya everyone, been having a weird issue while trying to learn UE4 the snapping seems off with every mesh i import, and im not sure what to change about the settings too make the meshes not intersect. or if its my dimensions from modeling that are wrong or something. I have a small video its like 40 seconds showing me…
So, this is an issue that I have been running in to lately and would love some feedback from anyone that has encountered similar issues, or knows why this happens. Basically the problem is that it seems like Maya is handling UV's differently than, say, Marmoset. Note that the UV's are stacked (for the top and bottom of…
Not sure where to post this. I've collected a large number of handpainted asset references from Pufugui ( i dont know his real name i can't read Chinese :D ) from his blog : http://blog.sina.com.cn/pugui2001 The blog sometimes doesn't load or i get weird messages from chrome, firefox or whatever browser i use. ( something…
Brief description: I am a 23 year old PhD student from the UK who is currently making a space combat game in my spare time along the same lines as I-War 2 and X-Wing vs TIE fighter. I love space combat games and I feel that support for the genre has dropped off recently, so I wanted to make something with updated graphics…
Hello! I just finished my first complete substance. I am looking for feedback. I've made it so there is full control over large, medium and tertiary rock forms. Mainly because I wanted to be able to use this on small stones as well as larger cliff formations. Two variations are posted here. Thank you! EDIT: I just realized…
Hi all, Im working on this scene (in early WIP) and im not sure how to go about achieving the ground dirt in unity. I understand that in UE4 i could create a vertex blending shader network but what would be a good way to achieve this in unity? I've attached a unity screengrab and a paintover i did in photoshop to…
I'm broke, I could spend a few bucks here and there. But as an artist with lots of Photoshop experience painting and drawing in the past. What would you suggest they use to get there hands dirty in environment art? I have a decent computer, blender. I'll either go with UE or Unity for real-time rendering. I've been looking…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
Hi, Me again :) So I have extracted part of my mesh using mask and then subtool / extract Now when it comes to painting over the extract using spotlight, it can only paint on part of the mesh. Its almost as if the other main mesh is coming through and stopping the paint from being applied. Here is an example:
Hello Everyone! I have just released a timelapse video of the Retro/Classic Sonic being UV mapped and Textured.Decided to do this to pay my respects to the original look of Sonic, rather than the new look that many have most probably seen in the Sonic Movie trailer (Absolutely Terrible!) Anyway, I hope you enjoy and maybe…