Home Unity

[Unity] Overlaying dirt to tileable floor texture

afb3d
polycounter lvl 3
Offline / Send Message
afb3d polycounter lvl 3
Hi all,

Im working on this scene (in early WIP) and im not sure how to go about achieving the ground dirt in unity. I understand that in UE4 i could create a vertex blending shader network but what would be a good way to achieve this in unity? 

I've attached a unity screengrab and a paintover i did in photoshop to illustrate what i want to achieve.

The floor is made up of a modular tile 1x1 and duplicated around.

Thanks in advance :smile:

Replies

Sign In or Register to comment.