Hi all,
Im working on this scene (in early WIP) and im not sure how to go about achieving the ground dirt in unity. I understand that in UE4 i could create a vertex blending shader network but what would be a good way to achieve this in unity?
I've attached a unity screengrab and a paintover i did in photoshop to illustrate what i want to achieve.
The floor is made up of a modular tile 1x1 and duplicated around.
Thanks in advance
Replies
theres nothing built in, but this is a good, affordable one : https://assetstore.unity.com/packages/vfx/shaders/standard-deferred-decals-115178
@CrackRockSteady decals are simply on a plane, no projection here, and yeah shadow flag is off, was the first thing i tried. Strange thing, after i baked again, it worked but then gave me an issue on another decal. I think @danr is right and a proper third party solution is needed because i can see this being troublesome. Just all seems a bit flaky using the standard shader. I know unity had a legacy decal shader but i think thats no longer supported.
Much appreciated for the helps guys ill be sure to post back with an update using the "standard deferred decals".