I'm broke, I could spend a few bucks here and there.
But as an artist with lots of Photoshop experience painting and drawing in the past.
What would you suggest they use to get there hands dirty in environment art?
I have a decent computer, blender. I'll either go with UE or Unity for real-time rendering.
I've been looking at Quixel, I find it interesting that it's integrated into photoshop.
Can't afford ZBrush. Could Scuptris be used to some degree for those details?
Replies
Depending on the kind of environment art you're interested in though you may not need to sculpt much, if at all. Substance Designer can be used to generate convincing normal maps for a lot of things you might normally rely on sculpting for.
If you'd like some assistance with SUITE, feel free to reach out! I've done environment work in the past using DDO and NDO. A lot of things are significantly easier to do now with Megascans and the Megascans Studio tool being out there in the ether. Regardless of the software you decide on, I hope you enjoy the journey - we're in a fantastic time for making digital art!
Eventually, Zbrush and Substance Designer/Painter would be great additions, but for now, they are totally not needed and would probably just slow down your learning of the basics.
The specific styles you are interested in help dictate tools and required skills. For example, if you want to focus on AAA style assets in a realistic style, Substance Designer would be very helpful. I'd recommend starting a bit more stylized, and leveraging your existing photoshop skills more, however. Maybe using hand-painted textures without normal maps, for example.