I made a few materials for Unreal Engine that didn't quite make it to the marketplace (fell a few votes short) and I would like to improve on them. Most are 4K, tileable, and photo based. Raw copper: quartz uses subsurface scattering on this material and the other two granite materials. Coral rock wall: Common in some of…
Hi guys! Has anyone any information about a place where you can share your self made custom Ddo Materials? I created some myself but with "substance share" i thought about a Quixel Version. The community could open a Share Thread or Quixel could open a official Share and download Website for Custom Materials or even Custom…
When I'm modeling off of blueprints, I'm constantly finding myself changing the material's opacity back and forth so I can see the blueprints when modeling (?%) and so I can see the form better (at 100%). Wireframe mode would be useful but the blueprints disappear when in this. Does anyone know a quick way to switch the…
(First time posting here so lemme know if there's something I'm not including or whatever) I'm a relatively new environment artist learning the ropes. I modeled a ground satellite in Blender 2.8 and brought it into Substance Painter. I feel like my UVs are layed out fine? But the concrete material I applied is stretched,…
Has anyone else been noticing some really weird material issues in the halo 5 multiplayer. I remeber the beta looking great. Right now the characters in multiplayer are having some very strange roughness map issues / really really obvious white errors between materials on the characters at any distance more than a foot or…
Hey guy, I've never textured my 3D models, neither used Photoshop for this purpose. So I wanted to get my hands on the test-version of the Suit and give NDO & DDO a try. Before starting with my project I wanted to ask a question which was not answered in all those tutorials. Maybe I just missed it. When baking the Color-ID…
you have to change the material to translucent if you want transparency and connect the opacity texture to the opacity node, not the opacity mask one. also, you should seperate your model with different material IDs for the glass and the rest. then in unreal make 2 materials. one normal mat for your metal and one for the…
Assign a material for each part of that model necessary. On import into unreal, check "import materials." double click material icon, set up accordingly. You'll need better instructions if it's your first time. You can find them in the Unreal Learn area. This all belongs in Material 101. Quixel has some good youtube videos…
Hey guys haven't posted here in a while so I wanted to share what I have been working on. I have been getting into the creation of smart materials in Substance Painter. I have been working on a few materials that will help me in my weapon creation pipe line. Just wanted to show off the first batch of what I have been…
Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine. However, I don't have the high poly source of this mesh (it's a low poly mesh). If I put the low poly mesh on both the high and low bakes in the baking…