(First time posting here so lemme know if there's something I'm not including or whatever)
I'm a relatively new environment artist learning the ropes. I modeled a ground satellite in Blender 2.8 and brought it into Substance Painter. I feel like my UVs are layed out fine? But the concrete material I applied is stretched, and still looks stretched/blurry even if I lower the scale to <1 or raise the scale drastically (e.g. 15).
What exactly am I doing wrong? I thought maybe it'd have something to do with the UVs for those particular objects are too small, so that the material can't be properly applied, but in that case wouldn't reducing the scale of the material work?
FYI: I am using Tri-Planar Projection instead of UV Projection.
Please let me know if there are any additional details I can include to help with understanding. Thanks for your help!
Replies
Since you're using Triplanar, that implies you're using a tiled texture, which means you can increase the tiling amount to see less blurriness.