Has anyone else been noticing some really weird material issues in the halo 5 multiplayer. I remeber the beta looking great. Right now the characters in multiplayer are having some very strange roughness map issues / really really obvious white errors between materials on the characters at any distance more than a foot or so away. Also the breakout arena maps have what look like the brightest rgb red and blue unlit material strips all over the map. Plus just a lot of genral material jank/ cube map weirdness.
I'm really curious to hear other people's peoples notes on this. An I definitly am not trying to come across like they don't know what they are doing. ( beta looked awesome, I know everyone at that studio is super super talented). I'm more curious if this was a last minute get the game to run at 60fps at any cost, or some kind of glitch that found its way into the release build.
Just was wondering if I was crazy. Single player still looks great. An I'm having a blast playing it!
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The final graphics deserve a 2/10 for having worse textures than Halo 3 http://i.imgur.com/lyvD3e9.jpg
That shit ain't gonna fly here. That's clearly a screenshot of something that's still loading, we make games here we all know that.
https://en.wikipedia.org/wiki/Mipmap