From what I've seen, one of the most popular uses of HDR images is to compose live action plates with 3d models (matching light, reflection, etc). They capture it with a chrome ball in the time of shooting to later unwrap it and apply to the 3d scene. My question is: if I want to create a HDR image from a 3d scene, should…
Hello! I am new to polycount but not new in computer graphics! I am currently working on a mars project and already have some amazing results. There are a couple of things however that I miss and really would love to hear some insights of other game dev proffs. I want to rebuild this scene:…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
Hi everyone, The school I work at (Universal Arts School) will be releasing a series of FREE tutorials on diferent aspects of game development. We are releasing the first 2 parts this month. One is on Modeling and the other on creating a couple of games in Unreal. I modeled and textured this ship and will cover everything…
I am looking for a 2D artist to create a "high bit" 2D overworld for a working title. Please have a previously created overworld or environment in your portfolio. Can start immediately.
Hey, Is there any way in Maya 2016 (ext2 ) to create a convex hull around a selection of components? I've tried using Bullet but I couldn't change the resulting collision meshes into seperate exportable geometry... which is what I need the end result to be. I basically want to create multiple collision hulls for larger…
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
Hey Polycounters, I wanted to run something by you guys and get your thoughts on it. My history on this: Since graduating Art College I've spent pretty much all of my time and focus trying to improve my art skills, because sadly the college I attended gave a wider scope on games and less focus on specifically game art.…
So I'm using Maya, Zbrush, substance painter and Marmoset in my workflow. I am trying to create flames for this concept art in 3D space. I pretty much just want the background and space in between these characters to be fire with a bit of transparency, emissive, and multiple layers. My initial game plan is to use the alpha…
Hello. We're looking for a talented and experienced Environment Artist to make houses for our project "Our Ghosts of War". The workflow we're using is slightly different than a straight up modular workflow. Since we're trying to keep the drawcalls down what you would be doing is this: You would create the different pieces…