Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
Could someone be interested in rigging two ready made characters and give them some simple animation sequences like: Idle Walk cycle Run cycle Hit with a "sword" ? Detailed description: One rig Two meshes 4 animations I have a project going on where we are now ready to experiment with the switching of meshes, clothing/gear…
Swinging your fist from your elbow down is not a punch -- nobody in a fair weight match should be able to win with blows like that. He did not move in Mir's guard, he did not succeed in taking side control in any takedowns, he got rocked by a much smaller man standing up. He laid on top of him, too scared of mir…
Do I have a series of gears that I kinda figured out how to move in tandem.. Though its a serious PITA... Anyone know a paid for free script like Gearify? Hell at this point I would use a different program entirely if it has an easy method to make animated gears. http://vimeo.com/47945244 Anyhow, I need to have the gears…
Hi guys, I want to finish one of my older projects. The first thing I decided to do it gather feedback from you about quality of what I already have. Back than I considered high poly finished and stopped working due lack of clear art direction in which I'd like to go with this project. It's been few years, standards are…
Considering his build, I'd say either use something like a Kodiak or Polar bear all reared up for mobility base, or if he's extremely slow and plodding, look up the Megatherium: From head to tail 20 feet long, weighed 4 tons, and while mostly a quadroped like bears could rear up to approximately 15 feet to 18 feet tall.
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
I personaly think it is looking quite good at this stage :thumbup: crits: I agree with tynew when it comes for the wear and tear the rest of the jetski is clean except for that part. yet I have another crit, I might be wrong but isn't a jetski supposed to be made of plastic like material? I had one too and I used to go out…
Your Eotech seems to be a bit squashed: http://mikonos.globat.com/~joeworld-online.com/news/uploads/fig_18_eotech_holo_scope.jpg good ref: http://www.pixagogo.com/2722774636 like bert said, the overall texture is way too random with the dirt. the chipped paint looks ok. hint: the fire selector often leaves a circular mark…