When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like…
Hello everyone, i am Benoit, this is the first time i post here beside i am a long time admirer of the works featured in this forum. At last i decided to jump in the water and to send you some images to ask feedback and improve the work. Here is the shoot (i hope explicit) i made of my paris hilton model in Blender:…
I have a rig made for my models body, but I want to use Blend shapes for the face, I also want to add a few more detailed parts to the model ( outer eye level and a few bits that did'nt stick right) Can anyone send me in the right direction here?
Hi, I'm currently trying to make an easy highpoly model from a lowpoly just by adding some bevels on hard edges for a game asset. As I tried it I encountered a whole new problem I can't find any information on in the forum. Pictures are easier than trying to describe it. The Bevel Tool offsets the faces until a fractional…
This is my first post here but I've been following a lot of the threads here with awe. My question though is it possible (and if it is how?) to allow faces to have multiple MatIDs in max? What I mean by this is say I have 1 base "skin" texture and I want to apply a sleeve or chest to the model, so I then have a separate…
You can extract faces where you gonna place those instances . one face for each. Make them separate object to parent instanced object too. A kind of old way. Or you can use geometry nodes . Extract a curve from an edge loop and use that curve to distribute points on it: "curve to points" node . Then "instance on points"…
Hi, Eurocom, the developers of GoldenEye Reloaded, Dead Space Extraction and Disney Universe have a permanent, full-time position available for a 3D Artist (Character Face and Head Specialist) at our game development studio in Derby, UK. *Please Note: candidates will need to currently have authorization to work in the…
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird dark grey shapes on the model itself. I have gone back and forth between Blender and Sketchup to fix this - but nothing solves this.…
these are really cool, what about adding a little asymmetry? I think it would really add to their character if you introduced subtle inconsistancies here and there. I attended a lecture by Ed Hooks once, author of 'acting for animators' and he mentioned something interesting about how people usually scan others faces from…