Hey everyone, not sure how populated the Allegorithmic forums are, so posting here as well. I've been having some trouble with FX maps for a while now. While working inside, sometimes the node stops working and the only way to fix it is to close and run Designer again. I've no idea why this keeps happening, sometimes even…
It's my MAT model that painted in Substance Painter 2 for Allegorithmic's contest. Mostly I tried to use an emissive effect as a second highlight point for suit's metallic panels. I started used Substance Painter long time ago, and still most of my models are actually being processed with this tool for my studio's…
Hey, I created a new Thread on the Allegorithmic Forum but noone answered me :/ I have a problem with the UV maps, it shows everytime the cutlines on the 3D model like on the 2. picture. And now I fight with this problem since 3 days but I can't help me. My Workflow: Blender/Maya 1. picture -> Create a model -> Unwrap,…
Hello Polycounters ! To all those living in Montreal :) On September 15th, I am going to give a talk about substance designer and painter for the Montreal Unity User Group (MUUG). This is a free event where I am going to make a quick introduction to PBR in Unity, explain workflows with substance tools and integration in…
Hey Polycount, I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest). The scene is a classic American diner in the desert, using low-poly models and hand-painted textures. I'm using the…
Salutations community, This is my first challenge and post of any kind on Polycount. I'm coming out of a long 3D/art hiatus, as this competition seems to be calling to me- thanks Allegorithmic! (Not just because I'm a big Game of Thrones fan) Programs I plan to use - 3ds Max Sculptris Zbrush 4 Photoshop CC 2014 Most…
The Greentooth Awards: Winners! The votes have been counted and we’re absolutely thrilled to announce the winners of the 2018 Greentooth awards. The Greentooth awards seek to honor the best of the best from four categories: individuals, tools, studios, & games, all chosen by the Polycount community. Trophies Each winner…
One of the major con's is still that it feels focused on vfx and film. MRNPC, you are not wrong to make that comment. I see the price as being a major signifier of their target market... It was about a year back that jgreasley said that: "Developing for, and supporting, cutting edge vfx work is expensive. The budgets,…
Here's some more tips for you, cheap but good resources. - Hai Phan's cgcircuit character art courses. (sorry, won't link 'em here, you do that work :) ) Even if you don't model characters he included texturing theory and "best practices" in his lessons. - Alec Moody's 3dmotive/udemy courses, particularly hard surface tank…
It's been a very long time since I've created a thread in these here parts, but I finally have some work that's not under NDA to show! This is a race craft that I made for CreativeTD to be used to show off the new Allegorithmic Substance shader tools. You should be able to find the project in the Unity Asset store (for…