It's been a very long time since I've created a thread in these here parts, but I finally have some work that's not under NDA to show!
This is a race craft that I made for
CreativeTD to be used to show off the new Allegorithmic Substance shader tools. You should be able to find the project in the Unity Asset store (for free!) and I also believe it will be included in future builds of Unity as a demo project.
The idea behind the whole thing was to create an in-game style asset to show off the real time texture creating power of Substance. In the project you can easily change colors, dirt/grime/wear levels, specular intensity, all on the fly programatically. The only texture maps are Normal and AO.
Sweet sweet video tutorials for the entire Unity project can be found here.
Anyway, enough talk, here's the model:
High Poly:
Baked:
Even though the final asset uses procedural textures, I thought it was too much fun to pass up texturing it myself as well
I was also responsible for creating the concept for the model:
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I'm very curious about that whole procedural texture thing, I'll be sure to have a look at the vids.
All in all, really good work!
It was requested that I be as generous as possible with a lot of the little bits, but I agree, if this were a real game asset a good optimization pass would be very important. Getting 25k triangles for my budget was like winning the lottery and not knowing what to do with all of the money.
Dang, forgot to mention that the baked and textured shots are viewport grabs thanks to the awesome Xoliul shader 2.0. I live by that shader when I'm checking my bake, working on my textures, and working on LODs.
well done though! I really love the old WWII bomber paint job feel you gave it.