Recently I got the chance to work on a vehicle to show off some of the cool stuff were doing at Marmoset, naturally I went with a FLCL inspired Vespa SS 180. If you caught us at the GDC Polycount meetup, this is the model from the Skyshop and Toolbag 2 demos that we were showing off. Fancy Modo renders of the highpoly:…
UpUpStart is hiring a Concept Artist to help create the style for a Mobile 3D side-scroller. This is a freelance position where we are looking for a few pieces done. If things work out it could lead into a full time position or an extension of contract. Our team is run by game industry vets from Activision and Neversoft…
Is there any Vertex snap in udk? Right now i have my Unit setup in max at: generic Units, System Units at Inches, And my 3 Tile Walls that are all individual but fit perfectly together in max when I snap them to each other. The grid and snap settings in max have grid points, and vertex checked. And in the home grid tab I…
Hi guys Geordie here, I am currently writing up a dissertation on character production for games, and the target engine is UDK. My University has trained me to use UDK and has given me an extensive pipeline to work with. I am however interested in hearing how other people create characters for UDK as my dissertation is…
Hey there, I'm a 3d generalist for now, I want to focus on environment art and I've been lurking here for a really extensive amount of time and finally decided to start posting my work in here, I think I've been technically and artistically kind of stranded for some time and I really need some fresh new eyes over my work.…
I am an 3D Character Animator seeking work. Please contact me if you have any animation needs. I have 4 years of experience working in game development, and animation pipelines on numerous independent game projects working as a rigging artist, graphic artist, and animator. I am highly proficient in these areas and I am…
I have scoured the internet and abused the forums search function in a bid to find it but alas it was to no avail. The animation short was about two WW era fighters planes. Classic propellers~ Dog-fighting over a mountainous area. It was German and British/American planes. The piece was stylized with gritty textures and…
Shepeiro, this was obviously not addressed to you. Why would i have anything with you? EQ sorry for spoiling your mood. Harry, I definitely understand what you say, and i agree. This though is not what this thread has as it's title. It is a provocative title, and false. It insults the intelligence of all those who see…
As someone who has worked the developer side of the mod community (while I was at id), encouraging and aiding community members to enhance my employer's game with mods and extend its life, I think the nail has been hit on the head by a number of posts here. Here are my assessments of what is likely going on with poor PPM…
One thing that really helps me is to examine real-world surfaces around me, break them down into PBR properties (albedo, roughness, etc.) and try to replicate them in 3d. Developing an eye for how to see surfaces in regards to the constituent layers that would make them render effectively. Then dive into renderer…