With regards to the tail: It does look broken and it bothers me when people stick it out at a 90 degree angle, its an extension of the spine after all. BUT you also have to pay attention to how flexible cat tails are. If she was a rat, theres no chance that tail would work, but she's a cat. The neck rings do not look to be…
Dear aspiring animators, Lately, akeytsu has been making a lot of improvements - many new major
features and updates have been released to help animators, riggers and
technical artists make the process more efficient and fun, aspiring to become
the key solution for 3D animation toolset. Check out our latest updates on our…
Hello! A bit about me: I'm an aspiring 3D Artist. I have mostly focused on environments for games, and I have been looking for the time and motivation to work on characters (from design, to fully textured). Due to my qualifications, I also have experience in animation and also sound design to an extent. Since I am still…
Hello all, I have been working on this character and am looking for some feedback and critique. The character is called 'The Beekeeper'. I have had the idea for a while and came about when using the 'swarm' plasmid in the first Bioshock. The Beekeeper uses the bees as his weapons but is not immune to their stings, hence…
Greetings. This is the final submissions thread, please read the entry rules below carefully: This thread will lock at midnight December the 27th. (week long extension) Any additional chatter will be deleted without warning. You must have a development thread to enter the challenge finals. Entry Procedure: Name: (your…
Hello folks, To try and keep a short back-story... I'm currently adapting to the opengl matrix palette extension (OpenGL ES 1.1 for Android) and working on "rigging" my model for animations. I'm not going for a particularly complex rig, hopefully having influence from only two "bones" per vertex, but I may go 3 if…
Hello, My name is Amit Chippa. I’m a freelance multi-disciplinary '3D Visualization Artist' from India who’s delivered creative and engaging CGI solutions across automotive, product and architecture sectors. I have over 5 years of experience working in various branches of CGI field such as Game Development, Industrial…
After watching Jesse Moody's work with Sculpey detailed in pimping and previews recently, I thought I might try it out for myself. I've read a little bit about the different varieties of clay and techniques for working with it, but I'd be interested to hear from people who have worked with the stuff. Looking at the Sculpey…
Hi guys, I've done an extensive google search but can't anything to help with my problem, hopefully the smart people here can help. I have a mesh with some hair cards, and I'd like to get the normals from the body to be projected onto the hair cards, much like this youtube video shows:…