I have been struggling with this issue for a long time now. Trying to figure out the "perfect" flow to do that. So could you share your tips'n'tricks and secrets how you add panel loops to a hard surface? Especially on a non-flat surface on a high poly object. I'm referring to 3ds max, but i guess the idea/flow is the same…
Hi guys, im here again and this is my second Wip on Polycount. This time i decide to make one of my farite chacters from Marvel universe - Deadpool. I saw many madels of him, so i think that it is a mainstream to do something in usual style, so i decide to do it in noir style. So here i post some references about this…
This is officially the last Bond videogame I ever made. A Connery for pre-rendered use, followed by two in-game gals. I think I might owe SouL for some chunks of Eva's catsuit texture from before he left, and Dave N. on our team made her gun. All other work here is by moi. Can't show wires I'm afraid, since I can only show…
So I'm having trouble with baking. If I have two tileable textures, one a stone wall and one a wood floor, and apply it to a mesh I can bake those two textures onto the same diffuse map(blender). Where I'm confused is what to do with the normals. If the stone wall has a normal map and the wood floor has a normal map can I…
Hey all! So I've run into another issue with max 2011 where "group" beveling two faces doesn't work like it used to in 2010. Before if I selected two faces from two different meshes that I had attached and chose "group" from the drop down, it would group those faces together and create one bevel. Now however as you can see…
You know how in most AAA games they have that brightness calibration thing where you adjust so that two images are visible and the last is just barely visible? I bet somebody here might know how that works, or it might be googleable. But I think the general idea must be that you try to keep the total values within a range,…
I agree with everyone that there's no such thing as being "you're too young" and if you stick with it for a year you'll improve quite a lot. I guess one bit of advice I can give is to try and be open to taking other jobs that still uses your skill sets (at least part of them) that you're focusing on developing when the…
Hi Tim! The scene is looking cool, I like the elegant straightforwardness of it. Going by the older scene shots, I would say your diffuse is too bright. Even though you are going for a very white-colored rock surface, consider damping the brightness on your diffuse texture so that more subtlety in the lighting can show…
Yup. I wish to thank all of you for : 1 - taking the time to read 2 - throwing in some thoughts I'll try to answer everyone (almost live, I'm reading your posts at hte same time). I know that too much, I have a few of those scars on my own. That's pretty much why I wanted to avoid making the same mistakes in the first…
applying to studios handles the same criteria really as applying to any job. Sometimes you have to hand out 1000 resumes/applications, to get 2 call backs. Job hunting will always be frustrating. But if you love what you do, keep practicing! constantly check studio websites and apply apply apply. if you don't hear…