Now I'm not a modeler, and TBH I suck at textures too because I'm a bit naff at everything, but I get along with next gen media sets like diffuse/local/spec. I picked a low poly model with Diffuse only because it would be quick and would be a test for my diffuse skills. The main gripe i have with the texture is that is…
Hi there, created that house based on one in my neighborhood. My focus in that work was on trying to get my modeling faster and using less tris and texture. So at this point the house counts up to 2600 tris. And uses diffuse 1024 spec,normal, height, dirt-diffuse 512. As well as on non-tiling AO-bake for dirt. Its not…
Ok, so I finally got around that thing off :) Special thanks go to Florian Zender and Sebastian Schulz for help with Effects and Lighting. Concept by Games Workshop [ame=" http://www.youtube.com/watch?v=_IBoZ-Sa1Mw&feature=channel_video_title"]Hellcannon_Youtube.mov - YouTube[/ame] UDk Files can be downloaded here:…
Hey guys, I started this piece about 2 weeks ago and was hoping for some helpfull feedback :) The scene obviously is part of epic's UDK foliage showcase map which I used to showcase my model as it fits in quite nicely. (thank you epic!) The model specs: Low: 9500 Polygons High: 2.500.000 Polygons (used for normalsmap)…
Hey folks, I teach at Staffs University in the UK home of the Epic Games Center. We are expanding our teaching team this year with a variety of full time lecturing positions in Games Tech. The available job titles are 2 * Lecturer Games Technical DesignLecturer Games Studies Lecturer Games Art and Animation 2 * Lecturer…
Hi guys, I'm currently working on a small hand painted scene. I was inspired by a friend who does hand painted texturing to give it a try. I'm trying for diffuse only, no spec or normal. I may add lights though. I have never hand painted textures before and I'm definitely having difficulties so any feedback or critique…
The folks over at Bioware and CGHUB are teaming up for a Mass Effect/Dragon Age character contest. Participants of the Bioware + CGHUB character contest will have 3 months (Nov 1 - Jan 31) to create a character that would fit into the Mass Effect or Dragon Age universe. For the full set up rules, specs, guidelines and how…
I have only been modeling for about two weeks now so I'm still learning :) I have created a low polly and a high polly mesh that I wish to use in Unreal 4. I have unwrapped the Low polly and I wish to Bake the high polly together in Substance painter. The issue I'm having is my barrels are intertwining within each other.…
Hey all ! This is my first asset for Unity Market. What do you think about this? https://www.assetstore.unity3d.com/en/#!/content/55839 This paсk contains the character with six variants of camouflage : - Digital - Jungle - Spec-ops - SWAT - Winter - Desert The pack also includes : 3 LODs - LOD0 10309 , LOD1 5136 , LOD2…
Ok, I am posting my new game res model. Whole outfit has 10k tris. Head a little more as I used the same base mesh as previously for the lack of time : / I tried to render this in vray. It would be much easier to go trough marmoset, but I wanted to try vray :P Some too strong shadows on shirt especially, but maybe it's not…