I have only been modeling for about two weeks now so I'm still learning
I have created a low polly and a high polly mesh that I wish to use in Unreal 4. I have unwrapped the Low polly and I wish to Bake the high polly together in Substance painter. The issue I'm having is my barrels are intertwining within each other. Almost as if the Highpoly is smaller. It's also turning the entire object white, but when i apply a material its interlaced. As you can see the white specs.
Replies
then make sure that by mesh name is turned on
Here are the substance baker settings i used
and what came out
https://www.dropbox.com/sh/g7u74fecm08mawq/AACp4bf8c3bgTZVcswvobjsMa?dl=0
https://www.dropbox.com/sh/7ghei75klbk668r/AAAGXVLDlM4GL1OKb-cw3cCDa?dl=0