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Substance Painter issue

Dripz
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Dripz vertex
I have only been modeling for about two weeks now so I'm still learning :)

I have created a low polly and a high polly mesh that I wish to use in Unreal 4. I have unwrapped the Low polly and I wish to Bake the high polly together in Substance painter. The issue I'm having is my barrels are intertwining within each other. Almost as if the Highpoly is smaller. It's also turning the entire object white, but when i apply a material its interlaced. As you can see the white specs.

3470c85631c766873367e3f141847f4e_zpsig3x1zuf.jpg

65c51ad95897c9899c7281de7be4b5fd_zpsep6piit7.png

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