Hello everyone, I thought that it is the time to refresh my anatomy. Decided to create likeness of Michael Phelps, as he got quite an interesting and ripped body, also, it's easy to get references ;) Started the blockout of the main muscle groups.
Hello! I started working on this yesterday, making this thread to share progress/WIPs, get criticism, share and learn techniques! The end goal is a statuette with multiple abyss watchers in action for 3D printing. The concept belongs to FromSoftware.
Hello, Polycount! I'm looking for opportunities as a 3D character artist. Available for part time work. You can find examples of my work below. My Portfolio: https://www.artstation.com/toenee Email: yon_anthony@outlook.com Thanks!
Hello its me again, What could cause the trench (ncloth)'s Bottom to follow and being stuck to the leg? Idk what setting should I change to correct that ! Anyone have an idea? Thanks !
Hello guys is my first post here :smile: I created this object in 5 hours. 2876 tris Any feedback would be awesome :# if you whant to see my portfolio i leave you my link :)http://www.artstation.com/simonprigent
Hello guys, how can i resolve this problem? I baked the texture from the High poly mesh to the Low poly mesh.. In marmoset i even tried to change the Target Space... What im doing wrong?
Hello! Here's an environment I've been working on lately. Had a lot of fun making a landscape material for this scene! Trying to emulate Eoin O'Broin's infamous landscape mat. Getting closer!!! I'd love some feedback on this if anyone's got any!
Hello everyone, We are looking for 3d artist to create the following assets: - around 12 "mechanical" models, textured, lowpoly - 1 lowpoly character, for a 3rd person setting - desert environment modular assets Please PM me for details.
Hello everyone, second post here. :) I've started to block out this CQB, personal defense weapon type M4. My question is whether there's a tool for cutting holes into geometry, or if I should just cut edges into the geometry and build circles that way.
Hello! How can I improve the normalmap? Must I modify the geometry? The tessellations to work in Mudbox is ok? LowPoly: 574 faces HighPoly: 10440 faces NORMALMAP: 2048px thanks!! This is very pixelated LowPoly HighPoly Inside View UV Snapshot