This is bad advice... use booleans all you want, just make sure you check the transition geo after. Sometimes there will be bad or duplicate verts you have to collapse.
Plane divided by number of cylindre face you want--->edit poly-->do holes with cut tool ---> modifier bend 360 degres--->collapse---> weld vertex at jonction.
I use booleans all the time. Love them. They are so usefull. I have no idea why people keep telling others to not use them.
Maybe you guys need to learn how to properly use them?
This. x1000. Booleans are a main tool in my toolbox these days when modeling, both HP and LP. Its just too easy to create complicated geo if you know how to clean up the geo afterwards. Yes, it will create messy, unusable geo out of the box, but the end result is super clean with a couple minutes of collapsing duped verts and cutting necessary faces.
Thanks everyone for your quick feedback! I decided not to go with boolean, not that it's a bad method, but with my lack of knowledge in maya I will surely muck it up. I just simplified my mesh, so that the sides I needed to put holes in were flat, instead of that edge protruding in the middle. I simply made some edge loops on either side of each hole, and extruded them inward. Deleted the inward faces, added a loop going from side to side on each of the 4 corresponding faces, and scaled them out accordingly. After looking at more references, I'll adjust the foregrip to look just right, but I'm sure the rails will help to tie it together. Here's the update (Nevermind the lower reciever it is very blockout)
EDIT: I Will also keep posting the progress on this model till it's done! Crits and comments are welcome.
This. x1000. Booleans are a main tool in my toolbox these days when modeling, both HP and LP. Its just too easy to create complicated geo if you know how to clean up the geo afterwards. Yes, it will create messy, unusable geo out of the box, but the end result is super clean with a couple minutes of collapsing duped verts and cutting necessary faces.
definetely. booleans are a must, i remember when i first discovered them i was like o.O "OH GOD THIS IS MAGIC!!"
Replies
Maybe you guys need to learn how to properly use them?
Plane divided by number of cylindre face you want--->edit poly-->do holes with cut tool ---> modifier bend 360 degres--->collapse---> weld vertex at jonction.
Good luck.
This. x1000. Booleans are a main tool in my toolbox these days when modeling, both HP and LP. Its just too easy to create complicated geo if you know how to clean up the geo afterwards. Yes, it will create messy, unusable geo out of the box, but the end result is super clean with a couple minutes of collapsing duped verts and cutting necessary faces.
You can also add the turbosmooth before the bend for the high poly, this creates a better result in my experience
Exactly and if you don't collapse the stack right away, you're still free to edit the shape later on.
EDIT: I Will also keep posting the progress on this model till it's done! Crits and comments are welcome.
definetely. booleans are a must, i remember when i first discovered them i was like o.O "OH GOD THIS IS MAGIC!!"