I'm still fairly new to rigging in Maya so forgive me if this is a bit of a nooby question. I'm having a consistent issue every time I rig. Basically, unless my joints are almost orthographically straight, my joints will bend and twist ridiculously when I do a simple drag of the IK along the Y axis. I'm following along on…
Welcome to University life :D Firstly, do you have a portfolio we could view? There are already tons of motivational threads on here - look up Hazardous' excerpt on motivation, its pretty well known. Your first problem is depending on motivation to get work done. It's fleeting and fickle - you need to develop self…
I love my job, I really like what I do and I couldn't be more happy with the pay, benefits and perks. But like every job there are a few downsides to it. So I'm at work watching my system render out 9720 frames of mini-cinematic animations at 15min a frame. Breaks down to roughly 100 days of nothing but straight rendering.…
You can alter the properties of any polygon operation after applying it. The concept of "History" in Maya is quite similar in some ways to the modifier stack in Max. So to edit the "thickness" (local translate Z) of an extrude after applying it: With the object selected open the channel box and under the "Inputs" heading…
Hey everyone, I'm doing an nCloth simulation for a small object in a short I'm working on. It's an apron on a character, coming down from the waist to half way toward the knees. I'm using nCloth and I'm trying to get it to feel like a small piece of cloth, with little success. I took down the space scale on the nucleus…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
I think watching this video may help give you some insight and inspiration on ways you can approach this model. Part 1: http://vimeo.com/5820395 Part 2: http://vimeo.com/5821890 It's a video of Slipgatecentral texturing a character bust. When I watched it all of those missing pieces clicked together and I tried a…
Hey Burpee! I'd say you're off to a great start for a first female sculpt. I find that when I fix minor problems on my models' faces, it encourages me to finish the overall model since I know it'll end up looking good. Some things that I noticed in the face: 1.The tip of her nose is a little skinny, and naturally the…
Some Renders of a sculpt I did Sunday. Not really a finished model, but I liked the way it looks, so I posted these. Would love for some feedback on what I've done wrong with the facial muscle and fat structure (aware some of the detail work is wrong.) Done without a reference. Based on the LP model in Mudbox 2. Rendered…