Hey everyone, I've been working on this for a few days, trying to keep it to an absolute maximum of 6000 triangles. I'm pretty new to 3D modelling and always loved the Oddworld games so it made sense to try a bit of fan art and improve my ability with 3D at the same time! Making his silhouette was really fun, I really want…
https://www.artstation.com/artwork/zOzQJw Hey guys, wanted to improve my lighting and composition with this scene, any feedback for my next project would be really appreciated!
Hey, gonna be posting in-progress shots of a next-gen skateboard I'm working on to try out PBR for the first time. The model is 13,000~ tris and at the moment I'm working on getting the normals nailed so that I can then put it into Quixel (so I wanna make sure I have perfect normals, object normals and AO bake before I…
Decided to throw off the blue paint as i liked it more how metal looked, so i put up some metal in there, worked some more on the fragmentation part material. Basic gloss map going on now, i want to get more practice with gloss as i suck with them.
I'm working on a hard surface sculpt in zbrush and it's sitting around 14mil polys right now. Bringing that many polys into max will probably cause me some problems. So if i decimate the meshes a bit and use those to bake as the HP meshes will that cause me baking artifacts or a bad bake? I brought in a meshes that was…
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
Hi Polycount!I decided to work more on my skill of game assets creation - work more on clean topology, nice shape, proper UV and so onI will post here my progress and hope someone will have some time or inclination to leave any feedbackAssets creation pretty much big topic to discuss and i continiue learning stuff, so i…
Hey everyone!! So I've decided to tackle my first weapon project. I have honestly been somewhat afraid of modeling a gun... But here it is! It is based on a concept from a game called Intersteller Marines. Loved the concept, so here is my progress. This is the high poly render, as well as an isoline shot. I will be adding…
This here is a JVC 3100 Video Pod from the 1970s. It's cool and worthy of being modelled, so I'm doing that. Please click links for larger res. High Res High Res I'm happy enough with how it's turned out in the render but have I got too much detail in there for a decent bake? The vents in particular I've already noticed…