Hey people, does anyone perhaps know why is it that when I build my level, all the grass I placed using the layer grass node inside the landscape material disappears? I have a Layer Blend called "grass", I have the LandscapeGrassOutput that is sampling from a Landscape Grass Type (where I've placed the grass static mesh),…
Hey everyone! I'm new to polycount and still new to Unreal so bear with me! I'm having some issues matching my grass normals to the normals of my landscape, and all I'm getting is uniform normals everywhere. I have my grass distributed by my landscape master material and the normals of my grass mesh are pointed upwards if…
Wanted to learn more about UE4 and physically based workflows. So I've been doing this piece based on Destiny's Mars. Still a good bit to do, but I wanted to go ahead and post something early to see if I could get some feedback. Right now I'm mostly concerned with composition and color. After that; -tree texture -2x…
Hi everyone The Legend of Zelda: Links Awakening has been one of my favorite games since my
early childhood, so when the remake was announced I was beyond happy. Back then I was such a fan that I actually wrote a ‘special instruction manual’
where I illustrated key moments of the game and even included a foldable map
where…
I am a bit slowed down because I am going trough the documentation of the Landscape (I wasted my time looking at the video tutorial of the old terrain system then discover the Landscape editor...lol). Actually my main concern is to understand if I can export the heightmap from udk,so I could be able to start sculpting the…
Alright here's my progress for the week. Got a bunch of textures and assets in. Now it's mostly just a matter of world building, post processing and making this environment interesting. I posted some shots of a tiling texture I used for the landscape. It looks ok, but it definitely isn't there yet, and I'd love some…
@danpaz3D - yeah. I agree 100% I'm having some lighting issues and also I have to tweak the landscape and grass textures. @Zamite - thanks. Yeah. Right now it's very desaturated. I will play with post processing a bit when I do another pass on the landscape. I just finished the temple that goes at the top. Here are some…
Also to add onto what Goofstudio has said, some storytelling in your designs go a long way. Who lives there, what kind of ecosystem is there, why are those rocks arranged the way they are. Try to avoid doing landscape designs for the sake of doing landscape designs. Ask yourself what they're there for, how the player might…
HI ChrisRadsby, as you move forward with lighting, I would suggest you keep colors fairly muted, and just pump up the saturation in your post-processing. this will prevent any unwanted color pollution. As for the vista, I see that all those reference landscapes from gsokol keep things pretty geometric- usually there is…
Great scene! The whole scene could do with some de-saturation I think. Or maybe your directional light is too saturated. Everything feels very round, nothing wrong with that, but it would be very cool to have some sharper grey rocks jutting out of the landscape in place. It would make an interesting contrast with all the…