Hey everyone! I'm new to polycount and still new to Unreal so bear with me!
I'm having some issues matching my grass normals to the normals of my landscape, and all I'm getting is uniform normals everywhere. I have my grass distributed by my landscape master material and the normals of my grass mesh are pointed upwards if that's important? I'm also going for a stylized grass look similar to what's used in the Witness and Fortnite. I appreciate the help!
Grass Material Graph: