Wanted to learn more about UE4 and physically based workflows. So I've been doing this piece based on Destiny's Mars. Still a good bit to do, but I wanted to go ahead and post something early to see if I could get some feedback.
Right now I'm mostly concerned with composition and color. After that;
-tree texture
-2x landscape textures / paint landscape
-destroyed background buildings / textures
-set dressing (lil' rocks & shrubies)
Definitely need to do something in the foreground, but not sure what.
Replies
Not 100% sure what's happening on the background buildings lightmap. Maybe it's too small?
Rawks
foliage for the red flower is just 2 planes crossed. Any ideas about how to make it look puffier and more like a dandelion without adding a bunch more polys would be greatly appreciated.
Still need to finish buildings/ building texture. Add some smaller details to buildings. And polish landscape and landscape materials.