MM: it's just a preference and an ease of checking thing, say you have your low combined on frame 0 and your exploded low/high on frame 1, lets you quickly check the normals, etc in the same file, you also have all the steps of your assets in the same file making it easier for modification or if someone else needs to use…
Hi, I have started to model a character using this concept by pig park https://bonsoup91.artstation.com/projects/k0m3y My goal for this project is to improve my artistic skills, I am capable of producing a game ready asset but I'm not happy with the overall quality of my work. Therefore I am modelling this character one…
Hello! Has anyone else noticed a bug in Maya 2024 when it comes to extruding along a curve? Am I missing something? When I add divisions, the mesh doesn't conform to the curve. I was trying to make a braid like weave and ended up doing it manually. I've restarted Maya, my computer, tried again in a new Maya file.. Curious…
Saw this work: https://www.artstation.com/artwork/XO1qy Then I decided to try to copy it for practice hand-painted style model It was fun to make this replica! check it on artstation: https://www.artstation.com/artwork/ELNz8n Zbrush Highpoly Diffuse 1024*1024 8300 tris fully shaded
@down_limit: nice idea for the courier :) I'm not a fan of humanoid courier, but this one looks nice. Will the concept for the flying version come soon? I can't wait to see it :) I see that he has a backpack, I think it would be cool to see some in-game items carried along with the backpack, like a bottle or TP scrolls :)…
Skin looks a bit plasticy. I know she isn't necessarily human, but I'll assume she has blood. Try and work some red in to the skin, especially the face. Also try to bring out some wrinkles, it's hard to do on young faces, but it will help to get rid of the plastic look. It's lookin good so far though. Reminds me of certain…
Tried all your advice and still no luck. I exported the file to fbx and opened it that way, still didn't work. Point to point seams doesn't work but the "edit seams" does now, so I will just do it that way. Very strange issue that I can at least get around, but it is now a matter of knowing if I did something to make it…
I should have made a thread about this showing process, but I chose to see it through to the end before posting it up. I posted a 'finish' up in the WAYWO thread before, but I pushed some of the colors more, and made a pedastal. I hope you all enjoy this, as much as I did making it. Feel free to crit or ask any questions…
I don't think you can out of the box but with a little scripting you can create two macro's that can be hotkey'ed. I'm not sure how comfortable you are with maxscript so let me know if this seems like a bunch of gobbledygook.macroScript SoftSelFalloffPlusCategory:"MyTools"toolTip:"Soft Sel Falloff…
I wrote this script today for myself and thought it might come in handy for some of you doing high poly models. It selects all non four sided polys in an EPoly object in Max. This way, you can see where you need to do some cleanup if you want an all quad mesh for bringing in to ZBrush. You can use it in an editable poly…