Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
Really depends on what the end product is. Not every game using asset packs is a asset flip. The creator of Lost Souls Aside used asset packs to create a concept video, and the hype generated through that provided him with funding to build the game with more custom assets. The game on release got mixed reviews because of…
Thanks for the advice :) I couldnt for the life of me work out what was causing the smoothing errors (although I have no read up a fair bit on soft/hard edges so that has helped!) I ended up deleting the part causing the problems and re-doing it. No problems so far. I hadn't thought of creating normals straight from…
Hello, I just finally made a polycount account after numerous times lurking. I'm in my 2nd year at the Art Institute of Dallas. I can't wait to get to posting and getting feedback from others. I am making this post for just that actually. I am looking down a career path in Environment and Level Design. I've been told these…
Working on a pitch project for a new game involving a high-profile person. Hiring a contractor to create a set of forest-themed tilesets (2048x2048) as well as a parallax background image (3 sets of 1080p images) for it. I need extremely high quality, console-ready assets. I want to see examples of tilesets and environment…
Hey guys, I am new to the forums and was wondering what your opinions are on Character vs Environment Design. I just started a Game Art and Design Course and have been working with Maya for some time - still learning through the process of making mistakes - always. I am interested i knowing how you guys feel about the two…
hey all, soo, like some other people I've got too many unfinished stuff on my hard drive and its bothering me really))) so I've decided to create this wip thread and finish them one by one. Maybe not all of them, but this is definitely long term, so bear with me :poly124: I'll start with something recently abandoned.…
Oh snap the mayans talked about this day in predictions What it deciphered into was "Oh shit Remi Actually updates his work!" Anyway lets cut the BS and get to the goods. Ive had the pleasure to work on some awesome titles the last 2 years and I wanted to share my work heres a few samples from FireFall I got WAY more in my…
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…