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Hi, I'm new. Env or Level Design portfolios?

polycounter lvl 6
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GBshooter polycounter lvl 6
Hello, I just finally made a polycount account after numerous times lurking. I'm in my 2nd year at the Art Institute of Dallas. I can't wait to get to posting and getting feedback from others. I am making this post for just that actually. I am looking down a career path in Environment and Level Design. I've been told these are two distinctly different paths. I was wanting some input on what each one encompasses and what might be good portfolio work for these.

Here's what I already know.

-Photoshop Texturing
-ZBrush ( amateur-ish )
-3DsMax Modeling / Unwrapping / Baking
-Unreal Blueprinting ( again amateur )
-Unreal Engine
-Unity Engine

I have some of my work here from classes so it varies.
https://www.artstation.com/artist/kohr_ryan

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