I'd like to edit this post, I am in contact with Villains CEO and we are trying to figure this out. Here is another image of their gun I found that shows it more along the side: Here's the image:
Hey, I've had a quick look over your work. OK, my five cents! it's a good start, but here are some things to work upon as you start to reiterate. To my eye the stone brick texture that you've worked on seems flat and too uniform in colour. Adding subtle colour variation to each brick will make them read as being carved…
Hi, It might be a noob technical question but I am coming from the art department and trying to approach more technical side as well. So my question is: How can I create the texture .tiff file where there will be information only in G channel and the rest will be clean? I guess it might be one line answer but still all I…
Hey there people of PolyCount! :) I'm currently working as a environment artist for a coming game called Monster Odyssey. It's a multiplayer board game for PC where you play with friends, collect monsters and fight with each other. The game is being developed in Unity by a small team of people from all around the globe.…
Hey, so I have been kinda quiet around here working on this Environment and I am at the stage to where I can show something and get some suggestions. The lighting is not finished...well not even started, but yeah I am looking for suggestions of things that would make this environment pop out and fill it out! One thing I am…
I would say to overall improve, would be material definition better spec and normal maps. In the first image the giant stone door does not really read as a giant stone door. The stone in the second image it does not really read as stone.
Just saw PC's very own Hawken King get a mention on TUAW: http://www.tuaw.com/2010/04/22/hands-on-with-facemakr-for-iphone/ I'm a sucker for decent vector style graphics and it's a really nice app. Re the article, I didn't find the buttons too small, I do kinda want an undo button though. And yes, I am aware the eyes I…
Hey, i read the submission guidelines but could not find answer for this questions. 1. If the asset is PBR is better to pack them or upload them separately? 2. Making sure that lightmaps will work in every situation is not possible? Lets say that i want my model to have a 64x64 lightmap and i unwrap it accordingly to it,…
Hi, everyone. Is there any way to keep bake options(i.e. cage's Max Offset) when re-loading meshes? These values go back to default everytime after re-importing low meshes. Thank you in advance.
I added wood planks to the path, stone paths on the mountains (even though you can barely see them), as well as some extra trees and bushes on the mountains as well. I tried to make the rocky texture and failed horribly, if I cant get it right by tomorrow ill just have to do without it. Also I made a version where I toned…