Hey, so I have been kinda quiet around here working on this Environment and I am at the stage to where I can show something and get some suggestions. The lighting is not finished...well not even started, but yeah I am looking for suggestions of things that would make this environment pop out and fill it out!
One thing I am fully aware of is the Soda vending machine and the Ice Cream refrigerator, those textures are going
Thanks for looking and I am hoping for some suggestions!
Looking good. Some suggestions:
- Lighting: Abandoned places will no longer have artificial lighting. So in this case it would be dark. So adding a window or any source of exterior lighting would really help pop it. You can even play with ambient light and create moods.
- The floor is looking too clean. Some cracks and even small plants growing would help. Plants can grow where exterior light is strong.
- Same case with ceiling (except plants)
- Dirt flow on walls looks nice. Some subtle variation would be nice.
- Textures need to be worked on more. You can pop out details by using normal maps and spec maps.
- The flat pieces of geo in 3rd image look too plain. Are they supposed to be metal sheets? You can try and make them look more interesting.
- Coke machine / freezer too clean.
- The shelves in last render look too empty. You can add some bottles / stuff.
Id say, there's not enough contrast in the scene. Also, u should add small lense flair effects on every light to make it feel brighter. Have a look at that bath house scene that was posted a few months ago.
Thanks guys, I think I came up with a new sort of thing for the environment, I am going to add a blanket and lantern (maybe flare) as a focal point, like a man is camping in this store during a zombie apocalypse. The lantern and possibly flare will be the source of light and the exit sign as well. I will totally take all your suggestions into heart and make this way more dirty.
Replies
- Lighting: Abandoned places will no longer have artificial lighting. So in this case it would be dark. So adding a window or any source of exterior lighting would really help pop it. You can even play with ambient light and create moods.
- The floor is looking too clean. Some cracks and even small plants growing would help. Plants can grow where exterior light is strong.
- Same case with ceiling (except plants)
- Dirt flow on walls looks nice. Some subtle variation would be nice.
- Textures need to be worked on more. You can pop out details by using normal maps and spec maps.
- The flat pieces of geo in 3rd image look too plain. Are they supposed to be metal sheets? You can try and make them look more interesting.
- Coke machine / freezer too clean.
- The shelves in last render look too empty. You can add some bottles / stuff.
Some cracks and holes can help , look at this!
http://undoingautumn.com/wp-content/uploads/2011/03/11-Abandoned-Gas-Station-and-Diner-08.jpg
http://www.flickr.com/photos/dannokablammo/4147975737/
http://www.flickr.com/photos/dannokablammo/4147975669/sizes/z/in/photostream/
http://www.flickr.com/photos/midwinterphoto/2640415729/sizes/o/in/photostream/
I can think about pipes and wires through walls